A melee unit is a unit specialized in close combat, as opposed to ranged weapons such as bows and guns.
All of them have 1 Move, with the exception of the Zulu's Impi. Being land units, they benefit from Barracks.
Civ4[]
In Civilization IV the melee units are:
Name | Civilization | Techs | Resources | Strength | Traits |
---|---|---|---|---|---|
Warrior |
2 |
+25% City Defense | |||
Incan |
+25% City Defense +100% vs. Archery Units | ||||
Spearman |
Hunting |
Copper or Iron | 4 |
+100% vs. Mounted Units | |
Mayan |
Hunting |
+100% vs. Mounted Units Immune to First Strikes | |||
Zulu |
Hunting |
Copper or Iron |
+100% vs. Mounted Units Starts with Mobility Has 2 Moves | ||
(Vanilla Civ4 and Warlords only) |
Greek |
5 |
+100% vs. Mounted Units +25% Hills Defense | ||
Axeman |
Bronze Working |
Copper or Iron | 5 |
+50% vs. Melee Units | |
Native American |
4 |
+100% vs. Melee Units | |||
Sumerian |
Copper or Iron | 6 |
+25% vs. Melee Units | ||
(Beyond the Sword only) |
Greek |
5 |
+25% vs. Melee Units +100% defense vs. Chariot | ||
Swordsman |
Iron Working |
Iron | 6 |
+10% City Attack | |
Celtic |
Copper or Iron |
+10% City Attack Starts with Guerrilla I Can take Guerrilla promotions | |||
Aztec |
5 |
+10% City Attack Starts with Woodsman I -5 production cost (compared to Swordsman) | |||
Roman |
Copper or Iron | 8 |
+5 production cost (compared to Swordsman) | ||
Pikeman |
Engineering |
6 |
+100% vs. Mounted Units | ||
Holy Roman |
+100% vs. Mounted Units +100% vs. Melee Units | ||||
Maceman |
Civil Service |
8 |
+50% vs. Melee Units | ||
Viking |
+50% vs. Melee Units +10% City Attack Starts with Amphibious | ||||
Japanese |
Iron |
+50% vs. Melee Units Starts with Drill I Can take Drill promotions |