The Maryannu Chariot Archer is a unique ranged cavalry unit of the Egyptian civilization in Civilization VI. It replaces the Heavy Chariot.
In the Gathering Storm expansion, the Maryannu Chariot Archer becomes a standalone unique unit and no longer replaces the Heavy Chariot.
Vanilla and Rise and Fall[]
- Common abilities:
- Ignores enemy zone of control.
- Special abilities:
- +2 Movement when starting its turn on open terrain.
- Has a ranged attack (35 Ranged Strength, 2 Range).
- -17 Ranged Strength vs. District defenses and naval units.
- Special traits:
- Higher Production cost (120 vs. 65)
- Higher Gold maintenance cost (2 vs. 1).
- Lower Combat Strength (25 vs. 28).
Gathering Storm[]
- Attributes:
- Ignores enemy zone of control.
- +2 Movement when starting its turn on open terrain.
- Has a ranged attack with Range 2.
- -17 Ranged Strength vs. District defenses and naval units.
Strategy[]
The Maryannu Chariot Archer is a very powerful early game unit. On flat terrain, its Movement is unmatched by any standard unit of its time and equaled only by the War-Cart and the Saka Horse Archer, neither of which can compete with the Maryannu Chariot Archer's Range and high Ranged Strength. Its drawbacks are its high Production and maintenance costs, but a few Maryannu Chariot Archers can form the base of a strong military in the early game.
Despite its classification as a ranged cavalry unit, the Maryannu Chariot Archer can only benefit from the Agoge policy card and its upgrades. In Gathering Storm, it becomes independent, so Egypt can train Heavy Chariots and doesn't have to rely on Warriors as the only frontline option to back up its Maryannu Chariot Archers in the Ancient Era. All the same, melee units also benefit from Agoge, so the Egyptians are advised to slot this policy card as they begin building their army.
In the expansions, the Maryannu Chariot Archer's high cost makes it a unit that the Egyptians will either train once for the +4 Era Score and then ignore, or train in numbers and then go to war to get something out of their investment. A neighboring opponent who hasn't focused on building up his or her empire's defenses will easily fall prey to a few Maryannu Chariot Archers with melee or cavalry support.
Civilopedia entry[]
The maryannu (the singular form marya, meaning “young warrior” or “youthful hero”) was a hereditary caste of chariot-mounted nobility, found in several societies in Bronze Age Middle East. In Egypt, they rode in two-man light chariots, which offered a more stable base for archery than did horseback, given the length of the bows common at the time. And the marya could carry more ammunition. But there were some significant disadvantages for the young heroes such as the limitations of terrain and the maintenance of the vehicle and horses on long campaigns. Nonetheless, the maryannu were a powerful elite in the pharaoh’s army; the best record of their effectiveness in battle is at Kadesh, c. 1274 BC, where they carried the day for Ramesses II. There are lots of images left behind depicting the ancient Egyptian maryannu chariots (one of the indelible images of that civilization), and six well-preserved specimens were found in the tomb of Tutankhamun (who passed over around 1323 BC).
Gallery[]
See also[]
- (Maryannu) Chariot Archer in other games