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This is the list of buildings in Civ5, as of the Brave New World expansion.
The Gods & Kings expansion added 13 new buildings to the game. The Brave New World expansion added 8 new buildings to the game, and removed one old building. The Fall 2013 patch also included one new building.
Note that certain buildings are unique to certain civilizations and replace a generic building of that era. They are marked as such, and appear under the heading of the generic building they replace. See also the Notes section to see which civilization the unique building belongs to. These buildings have the same technological requirements as the generic building they replace, but sometimes their other requirements are different. Their unique bonuses are marked in green.
Religious[]
Religious buildings were introduced in the Gods & Kings expansion pack and may only be purchased with Faith. These buildings include the updated version of the Monastery, previously a bonus building that could only be built in a city with Incense or Wine resources nearby.
Building | Cost* | Effect | Notes |
---|---|---|---|
Cathedral | 200 | +1 +3 ( +1 ) +1 1 Artist Specialist slot ( 1 Great Work of Art slot) |
|
Monastery | 150 | +2 +2 +1 and on Incense and Wine resource tiles worked by the city |
|
Mosque | 200 | +1 +2 +3 |
|
Pagoda | 200 | +2 +2 +2 |
|
* Cost is relative - it assumes the game's speed is set to Standard, and increases as you progress through the eras.
Ancient Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Barracks | 1 | +15 experience for all units trained in the city | |
1 | +15 experience for all units trained in the city Grants unique promotions to pre-Gunpowder units |
| |
1 | +15 experience for all units trained in the city -25% cost of tiles in this city -25% when purchasing new tiles in this city |
| |
Circus | - | +2 local | |
Granary | 1 | +2 +1 on Wheat, Bananas and Deer resource worked by the city |
|
Library | 1 | +1 per 2 in the city | |
0 | +1 per 2 in the city +2 |
| |
1 | +1 per 2 in the city 1 Great Work of Writing slot, which, if filled, grants 10 extra XP to units trained in the city |
| |
Monument | 1 | +2 | |
1 | +2 +2 |
| |
Shrine | 1 | +1 | |
1 | +2 +2 |
| |
Stone Works | 1 | +1 +1 on Marble and Stone resource worked by the city +1 |
|
Walls | - | +5 +50 HP |
|
- | +6 +100 HP |
| |
Water Mill | 2 | +2 +1 |
|
1 | +2 +2 on worked lake tiles +1 +15% in the city |
Classical Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Amphitheater | 2 | +3 ( +1 ) 1 Artist Specialist slot ( 1 Great Work of Writing slot) |
|
Aqueduct | 1 | +40% is carried over after a new citizen is born | |
Caravansary | - | +50% range for land trade routes originating from this city +2 when connecting to another civ |
|
Colosseum | 1 | +2 local | |
Courthouse | 4 | Eliminates the Occupied status of a city, reducing | |
Lighthouse | 1 | +1 on worked sea tiles +1 on worked Fish resource +1 on all worked Sea resources |
|
Market | - | +2 ( +1 ) +25% 1 Merchant Specialist slot Increases from trade routes to this city |
|
- | +2 +25% +2 on worked Oil resource and oasis tiles 1 extra copy per luxury resource near this city 1 Merchant Specialist slot Increases from trade routes to this city |
| |
Mint | - | +2 on worked gold and Silver resource |
|
Stable | 1 | +1 on worked Sheep, Cattle and Horses resource +15% for mounted units |
|
0 | +1 and on worked Sheep, Cattle and Horses resource +15% and +15 XP for mounted units |
||
Temple | 2 | +2 | |
0 | +2 +2 local Doubles pillaged by enemy if the city is captured |
||
0 | +2 +2 |
Medieval Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Armory | 1 | +15 experience for all units trained in the city | |
Castle | - | +7 +25 HP |
|
- | +7 +25 HP +2 Produces ( in BNW) after Flight is discovered |
||
Forge | 1 | +15% for land units +1 on worked Iron resource |
|
Garden | 1 | +25% Great Person generation |
|
1 | +25% Great Person generation +2 +2 per World Religion which has at least 1 follower in this city |
| |
Harbor | 2 | +1 on worked Sea Resources (not in BNW) Forms a trade route across water Extends Sea Trade Routes' range from this city and increases from them when connecting to a civilization |
|
University | 2 | +33% +2 on worked jungle tiles 2 Scientist Specialist slots |
|
2 | +33% +2 on worked jungle tiles +3 2 Scientist Specialist slots |
||
Workshop | 2 | +2 +10% 1 Engineer Specialist slot |
|
2 | +2 +1 on worked forest tiles No multiplier 1 Engineer Specialist slot |
|
Renaissance Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Arsenal | - | +9 +25 HP |
|
Bank | - | +2 +25% 1 Merchant Specialist slot |
|
- | +2 +25% +5% per City-State Trade Route in the empire 1 Merchant Specialist slot |
||
- | +3 +25% +2 local 1 Merchant Specialist slot |
||
Constabulary | 1 | -25% enemy spy stealing rate | |
Observatory | - | +50% |
|
Opera House | 1 | +4 ( +1 ) 1 Artist Specialist slot ( 1 Great Work of Music slot) |
|
1 | +4 ( +1 ) +3 local 1 Artist Specialist slot ( 1 Great Work of Music slot) |
| |
Seaport | 2 | +15% for naval units +1 , from sea resources |
|
Theatre | 2 | +3 |
|
Windmill | 2 | +2 +10% for Buildings 1 Engineer Specialist slot |
|
2 | +2 +5% +25% Great Person generation 1 Engineer Specialist slot |
| |
Zoo | 2 | +2 local |
|
Industrial Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Factory | 3 | +4 +10% 2 Engineer Specialist slots |
|
Hospital | 2 | +5 |
|
Hydro Plant | 3 | +1 on worked tiles bordering a river |
|
Military Academy | 1 | +15 experience for all units trained in the city |
|
Museum | 3 | +5 ( +1 ) 2 Artist Specialist slots ( 2 Great Work of Art slots) |
|
Police Station | 1 | -25% enemy spy stealing rate |
|
Public School | 3 | +3 +1 per 2 in the city 1 Scientist Specialist slot |
|
Stock Exchange | - | +3 +33% ( +25%) 2 Merchant Specialist slots |
|
Modern Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Broadcast Tower | 3 | +3 ( +1 ) +33% 1 Great Work of Music slot |
|
Hotel | - | 50% of from Wonders and Improvements is added to the output of the city +50% from Great Works |
|
Military base | - | +12 +25 HP |
|
Research Lab | 3 | +4 +50% 1 Scientist Specialist slot |
|
Stadium | 2 | +4 ( +2 local ) |
Atomic Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Airport | 5 | 50% of from Wonders and Improvements is added to the output of the city +50% from Great Works Allows airlifting military units to other cities with an Airport |
|
Medical Lab | 3 | +25% is carried over after a new citizen is born |
|
Nuclear Plant | 3 | +5 +15% |
|
Recycling Center | 3 | +2 Aluminum resource |
|
Solar Plant | 3 | +5 +15% |
|
Information Era[]
Building | Maintenance cost |
Effect | Notes |
---|---|---|---|
Bomb Shelter | 1 | -75% loss from nuclear attack | |
Spaceship Factory | 3 | +3 +50% for Spaceship parts |
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.
Civilization V [edit] |
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Gods & Kings • Brave New World |
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† Only in vanilla Civ5 ‡ Only in Gods & Kings and Brave New World |