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Food is a vital factor in settlement development in Civilization and Colonization games. Generally each worker needs two food units per turn, and some of the travelling units supported by a city need one or two.


Main article: Food (Civ1)

Civilization III

Main article: Food (Civ3)

Civilization IV

Main article: Food (Civ4)

Civilization V

Main article: Food (Civ5)

Civilization VI

Main article: Food (Civ6)

Civilization: Beyond Earth

Main article: Food (CivBE)

Civilization Revolution

Main article: Food (CivRev)


Main article: Food (Col)

Food can be fish or grain, but horses insist on grain


The main article has not been created for (or Food is not part of) FreeCol

Same idea as in Colonization

Civilization IV: Colonization

Main article: Food (Civ4Col)

Other games

Food is not present in (or the article has not been created for) the following games :

Game Article
Civilization II Food (Civ2)
Civilization Revolution 2 Food (CivRev2)
Freeciv Food (Freeciv)
Civilization: Call to Power Food (CTP1)
Call to Power II Food (CTP2)
C-evo Food (C-evo)
Sid Meier's Alpha Centauri‎ Food (SMAC)

Future Technology (CivRev)This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may like to go back and edit it so that it points to the desired specific page.

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