Each Citizen in a city consumes 2 Food per turn. If the city produces more food than its citizens currently consume, it has a food surplus, and its population will eventually increase by 1. If the city has a food deficit, its population will eventually decrease by 1. If the situation is balanced, there will be neither growth, nor decline.
Surplus food is collected in a "food basket." When the basket gets full, a new Citizen is born. Conversely, in case of a deficit, the basket will empty, at which point the population will diminish by 1.
Note that population growth is further affected by other factors. For more precise information, head here.
Since all of these are available right from the start of the game and without any research, locating them and strategically placing your cities in range of them will determine how fast (or how slowly) they will grow in the early to middle game. You should scout your surroundings well!
Many resources also contribute Food when worked. These include:
- Bananas: +1 Food
- Cattle: +1 Food
- Fish: +1 Food
- Rice: +1 Food
- Sheep: +1 Food
- Wheat: +1 Food
- Horses: +1 Food
- Niter: +1 Food
- Citrus: +2 Food
- Spices: +2 Food
- Sugar: +2 Food
- Wine: +1 Food
Fish and Rice also provide additional Food yield with their respective tile improvements. Rice and Wheat provide additional Food yields with a Water Mill (whether or not they have been improved).
The Farm is a tile improvement specifically dedicated to Food production. But other Improvements also grant bonus Food yields; they can only be built on certain Resources, however. These tile improvements are as follows:
- Farm: +1 Food; +1 Food adjacency bonuses with Feudalism and/or Replaceable Parts
- Plantation: +1 Food with Scientific Theory
- Pasture: +1 Food with Exploration
- Fishing Boats: +1 Food; +1 Food with Plastics
Improvements are a major way to boost Food production in all stages of the game. But even more important is the adjacency bonus provided to the Farm by Feudalism and later Replaceable Parts! This has the potential to boost your Population growth immensely, both because of the boost in Food yield, and the increase of the Housing limit in the city. You should study its mechanics well and make use of them whenever possible.
There are two religious Pantheons that grant bonus Food from certain improvements. Goddess of the Hunt grants +1 additional Food yield from Camps, and Goddess of Festivals grants +1 additional Food yield from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
Unlike other main stats, there is no district directly dedicated to Food, though the City Center has +2 Food as a base yield, and the Neighborhood has a major positive impact on Population growth. However, several buildings from both the City Center and other districts increase Food output. These include:
- Granary: +1 Food (City Center)
- Water Mill: +1 Food (City Center)
- Gurdwara: +2 Food (Holy Site)
- Lighthouse: +1 Food (Harbor)
- Seaport: +2 Food (Harbor)
- City Center: +1 Food
- Holy Site: +2 Food
- Campus: +1 Food
- Entertainment Complex: +2 Food
- Theater Square: +2 Food
Likewise, the policy card Arsenal of Democracy provides +2 Food to both cities from Trade Routes to an ally's city. Apart from this, international Trade Routes very rarely grant Food - they serve other purposes.
There are only two Wonders that grant bonus Food upon completion:
- Huey Teocalli: +1 Food for each Lake tile in your empire
- Petra: +2 additional Food yield on all Desert tiles in this city
However, multiple natural wonders grant Food bonuses to the civilizations that own them:
- Eyjafjallajökull: +2 Food yield to adjacent land tiles
- Great Barrier Reef: +3 Food
- Hạ Long Bay: +3 Food
- Mount Kilimanjaro: +2 Food yield to adjacent tiles
- Pantanal: +2 Food
- The unique district of Kongo, the Mbanza, grants +2 Food.
- The unique tile improvement of India, the Stepwell, grants +1 Food, +1 Food if adjacent to a Farm, and +1 Food with Professional Sports.
- The unique tile improvement of Australia, the Outback Station, grants +1 Food, +1 Food for every adjacent Pasture, and +1 Food from every 2 adjacent Outback Stations (after researching Rapid Deployment).
- The unique tile improvement of Indonesia, the Kampung, grants +1 Food for every adjacent Fishing Boats.
- Nkisi, the civ ability of the Kongolese, grants them +2 Food for each of their Relics, Artifacts, and Great Works of Sculpture.
- Grand Barays, the civ ability of the Khmers, grants them +2 Food from Farms adjacent to Aqueducts.
- Mediterranean's Bride, the leader ability of Cleopatra, grants other civilizations +2 Food from international Trade Routes to her cities.
|Civilization VI |
|Rise and Fall|
Added in the Rise and Fall expansion pack.