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Forest (Civ5)

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Forest
Forest (Civ5)

Terrain feature
Food +1 20xFood5
Production +1 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier +25%
Movement cost 2
Possible resources found Uranium, Deer, Furs, Dyes, Truffles, Silk, Citrus, Spices
BackArrowGreen Back to the list of terrains

Game InfoEdit

Terrain feature found on tundra, plains and grassland tiles.

  • Base yield: 1 20xFood5 Food, 1 20xProduction5 Production

When cut down, provides a lump sum of 20xProduction5 Production to the nearest city of the Worker's civilization. Provides +1 bonus 20xfaith5 Faith if unimproved and next to a Celtic city (+2 bonus 20xfaith5 Faith with 3 or more unimproved tiles).

StrategyEdit

Forests present interesting opportunities, such as some unique resources like Deer and Truffles, and a natural defensive bonus. They also provide a one-time boost to a nearby city's 20xProduction5 Production process when cut down, which can be used strategically. Lumber Mills, Camps, and Trading Posts can be constructed in forests without cutting them down, but ordering any other tile improvements will cause them to be removed (still providing the one-time production boost).

Forests in tundra terrain are very important, because they effectively improve the base terrain yield, so try to preserve them there should you settle a city in the tundras. Also, the Iroquois and Celtic civilizations have unique bonuses and buildings which make a very effective use of Forests - when playing with them, search out and settle in or near forests.

Historical InfoEdit

For early man, the forests were a great source of bounty, providing wood for fire, tools and shelter, and also many animals for sustenance and clothing. As a city grows there is a great temptation to cut down the forests for farmland, but a wise leader will always leave some standing - for productivity and to lift his people's spirits. Also, military units stationed in forests receive a significant defensive bonus.

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