Imperialism questions
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Plenty of questions arise in the mind of a newbie playing the free-to-download-but-without-a-manual game Imperialism (game). The on-screen help does not go nearly far enough. Readers are welcome to add questions here for others to answer, and to answer questions here if possible - ideally create an article and link to it from here. -- Robin Patterson (Talk) 07:00, January 28, 2012 (UTC)
Moving civilians
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- Why can't I create a railway branch line? - You can, but not in the same turn as you move the engineer. Unlike other civilians, the engineer needs a rest after a move, and all that you see is the green arrow when you move him to a place where you want him to start something; next turn, if he's on a tile he can work on, you will see the "work" icon and be able to start a railway or build a depot etc unless that would take you beyond your credit limit.
- Why can't I prospect on those hills? - If they are in your country, or in an uncolonized Minor Nation in which you have built an embassy, you can. Anywhere else, you can't.
- Can I move a civilan to where another one is working? - No.
- How do I put a railway through hills to the next valley?
Military units
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General and Admiral
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What use are these (apart from the ship the admiral brings)?
Maintenance costs
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The hidden costs of creating military - has anyone created a list?
Developer
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What do I have to do to get a Developer (apart from just waiting)?
Invasions
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To invade another coast, is a ship by that coast really all that I need? What about getting to it across other seas?
Credit limit
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What formula produces the apparently irrational fluctuations?
What does a capital contain?
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Obviously it has a harbour. But a fort?