FreeCol
From Civilization
FreeCol is a free-to use open source imitation of Colonization. First released in 2003, it has undergone nearly 20 named version upgrades since, as it passes 130,000 lines of code.
This wiki can accommodate any number of pages about FreeCol: beginners' guide, units, Founding Fathers, strategies, versions, ... . The Freeciv Wikia has good models of categories etc, but many of its pages would need "FreeCol" added to their names here so as to distinguish from other games.
Contents |
[edit] Versions
See FreeCol versions for earlier versions.
[edit] Recent
(See also http://www.freecol.org/news/releases.html)
- FreeCol 0.7.0 - Released 13 July 2007.
- Map editor; trade and negotiations with other Europeans. Versions 0.7.1. 0.7.2, 0.7.3, and 0.7.4 followed. Version 0.7.4 runs well in single-player mode on Windows Millennium Edition operating system, which cannot be said of every modern game release.
- FreeCol 0.8.0 - Released 15 January 2009 (after a few months of alpha versions). See http://www.freecol.org/news/freecol-0.8.0-released.html. Also works fine on Windows Millennium Edition.
- Four new nations; new sound effects; units slide instead of jumping; you can name features (when starting a game with the "Exploration Points" option). But the big thing is reportedly the ability to use XML to define gameplay mechanics.
- FreeCol 0.8.1 - released 21 February 2009; "fixes several bugs"
- FreeCol 0.8.2 - released 4 May 2009; "fixes several bugs and includes new or updated translations for 36 languages"
- FreeCol 0.8.3 - released 12 May 2009; "fixes some problems with translation keys being displayed instead of the actual text"
- FreeCol 0.8.4 - released 1 August 2009; "fixes several bugs"
- FreeCol 0.9.0 - Was expected to have more permissible variety in screen size, which will please anyone who has an Eee pc 1000, which has 1024 by 600 screen resolution. Has pictures of buildings in colony screen.
[edit] Envisaged
- FreeCol 1.0.0 - intended to be "an almost exact Colonization clone". Some players may have the impression that the game is already up to there and better, but the developers modestly retain that as a future goal on their roadmap.
- FreeCol 2.0.0 - intended to be "an implementation of our (and our users') image of what Colonization 2 would have been".
[edit] Reviews
[edit] External links
- Home page
- Forum on SourceForge
- Report a bug - needs SourceForge registration; use the "Add new artifact" link if you reach the bug tracker "Browse" screen
- Documentation User Guide - "... free software; you may redistribute it and/or modify it under the terms of the GNU General Public License ...". See FreeCol Official User Guide.
