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Known bugs Edit
FreeCol is still alpha software. In plain English, this means that it is full of bugs. Some of these bugs have already been reported, but have not been fixed yet. You can find a list of these bugs, and report new bugs by using our SourceForge bug tracker.
Even in single player mode, FreeCol is a client-server game. The communication between client and server can fall out of step. If this happens, the server often tries to recover by requesting a reconnect. If this occurs, please accept in order to continue playing. In some cases, the game may come to a halt during the turn of a computer opponent. If this happens to you, you can generally reconnect to the server by using the reconnect option in the game menu or by pressing ctrl-r.
Stian Grenborgen 2009-01-14
|This page uses content from the FreeCol website. The original material was at http://www.freecol.org/docs/node62.html. The list of authors may be seen on the FreeCol site and/or on this page. Unlike most of the Civilization Wiki, this material from FreeCol is "© 2002-2009 FreeCol" but available for distribution and/or modification in compliance with the GNU General Public License.|