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Furs are luxury resources that make content people happy in cities that are connected to them by a trade route, and can also be traded to other civilizations. Furs can be found in Tundra and Forest and generate an extra 1 shield and 1 commerce on their squares.

Building a Marketplace in a connected city enhances the happiness bonus provided by Furs and other luxury resources.

Civilopedia entry[]

Throughout history, animal furs have been valuable commodities for trade and sale. Many different types of animals including minks, rabbits, and beavers have been captured by trappers for the purpose of obtaining their pelts for use in the making of clothing and other items. The exploration and colonization of the New World caused the fur industry to boom by making a variety of furs readily available. By the late 1800s, farms were set up specifically to raise animals for the fur industry. Starting in the 1970s, environmentalists and animal right groups have lobbied to change public opinion concerning the harvesting and sale of furs. Despite these vocal groups, the fur industry remains profitable, if not as wide spread, in the world today.

Civilization III Resources
Strategic AluminumCoalHorsesIronOilRubberSaltpeterUranium
Luxury DyesFursGemsIncenseIvorySilkSpiceWine
Bonus CattleFishGameGoldOasisCSugarCTobaccoCTropical FruitCWhalesWheat
C: Added in Conquests expansion
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