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Furs (Civ5)

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Furs
Luxury resource found from forest, tundra
Furs (Civ5)
Revealed by

N/A

Resource value

0 20xFood5, 0 20xProduction5, +2 20xGold5

Improvement

Camp, available with Trapping

Camp value

0 20xFood5, 0 20xProduction5, +1 (+2 w/Economics) 20xGold5

Required for Units: None

Buildings: None

BackArrowGreen Back to the list of resources

Game InfoEdit

Luxury resource.

  • Base yield:
    • 2 20xGold5 Gold
  • Modifiers:
    • +1 20xGold5 Gold from Camp improvement

StrategyEdit

Furs are found mainly in the north/south regions of the world, most of the time in forests, or rarely on bare tundra tiles. They're accessed via Camps, which makes it possible to preserve the original forest and use its additional output.

Furs are important source of additional 20xGold5 Gold in these regions where there are few other resources; civilizations which start there should seek them out and explore them early.

Historical InfoEdit

As a resource, "fur" refers to the pelt or coat of certain mammals prized for their warmth and beauty. Unlike animals such as sheep, whose hair can be shaved off without destroying the animal, fur animals are killed when their skins are harvested. Humans have hunted animals for their furs for uncounted millennia. In the early years the hunters and their families probably ate the animals they caught, but in modern times the animal's body has been often discarded. Animals hunted for their fur include foxes, bears, beavers, seals, and rabbits.

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