Galleon
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Civilization II
- The main article has not been created for (or "Galleon" is not part of) Civilization II
Requires Magnetism; A/D/M/H 0/2/4/2; Cost 40, Industrialization Obsoletes. Leonardo's Workshop upgrades to Transport. Can transport 4 ground units.
Civilization III
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Requires Magnetism, No Resource; A.D.M 1.2.4 Transport 4; Cost 60, upgrades to Transport
Civilization IV
- Main article: Galleon (Civ4)
Requires Astronomy, Strength 4/Movement 4/Cost 80 hammers . Upgrades to transport
Civilization V
- Galleon is not present in (or the article has not been created for) Civilization V
Civilization Revolution
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Requires Navigation Cost: 30 Attack:2, Defense:2, Movement:3, Naval Support:1. Comes with Ranger Militia. Can transport land units.
CivWorld
Freeciv
Civilization: Call to Power
- Galleon is not present in (or the article has not been created for) Civilization: Call to Power
Call to Power II
- Galleon is not present in (or the article has not been created for) Call to Power II
C-evo
Colonization
- The main article has not been created for (or "Galleon" is not part of) Colonization
Galleons are the only ships that have six holds and that can transport treasure.
FreeCol
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As for Colonization.
Civilization IV: Colonization
- Galleon is not present in (or the article has not been created for) Civilization IV: Colonization