Games and Recreation (Civ6)

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"If bread is the first necessity of life, recreation is a close second."
–Edward Bellamy
"People who cannot find time for recreation are sooner or later to find time for illness."
–John Wanamaker

Historical Context Edit

Recreation is an essential element in the human condition; indeed, leisure is considered a necessity under the Universal Declaration of Human Rights adopted by the United Nations General Assembly in December 1948 AD. Recreational “pursuits” may be communal or solitary, active or passive, structured or freeform, healthy or harmful, private or public. The leisure time devoted to recreation varies significantly from one culture to the next, although anthropologists have found that those in primitive societies have significantly more of it than do individuals in more “developed” civilizations. For instance, the people of the tribes of the Great Basin such as the Shoshone were viewed as extraordinarily lazy by European interlopers, who filled their time with building, praying and “making a profit.”

Each early civilization had its own forms of recreation. Recreation – in the form of games and sports – were often the vestiges of warfare, hunting, religious practices or other useless activities. Plato among others held that recreation was crucial for both the individual as well as the society, in that one could learn, explore and experience things in a “safe” environment. But in the Middle Ages, for many, recreation became a luxury; everyone worked hard … and the Church condemned most forms of leisure (not that folk didn’t engage in all these despite this). The Renaissance wasn’t much better, although the wealthy did find time to play games and read, and “artistic hobbies” were taken up by various feckless folk.

It was the Industrial Revolution that really brought leisure, games and recreation into the mainstream again. The annual hours committed to “work” declined in the Industrial West from 1840 to the present from the range of 3000 to 1800 hours. Workers and their unions demanded – and got – ever shorter work weeks, paid vacations, weekends off, and all sorts of other benefits … just so they could spend their extra earnings and spare time on recreation and games.

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