Fandom

Civilization

Genetics (CivBE)

6,965pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Back arrow (CivBE) Technology

Genetics
Genetics (CivBE)

Primary technology of Tier 1

Science 95 20xScienceBE
Requires Habitation
Leads to Cognition
Genetic Design
Alien Sciences
Affinity

None

Buildings enabled Pharmalab
Cytonursery
Improvements enabled None
Satellites enabled None
Units enabled None
Notes

Allows the Cytonursery and Pharmalab buildings.

"You go to war with the soldiers you have. Make sure those are the soldiers you want."

- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War

HistoryEdit

For decades after Gregor Mendel published his famous paper on inherited traits in 1865 AD, the field of genetics was regarded more a curiosity than a science. But the 20th and 21st centuries saw phenomenal advances in mapping genomes, recombinant research, fertilization and reproduction application, and paramutation manipulation. By the time of the colonization efforts, most genetic disorders could be avoided and progress on human adaptive mutations was rapidly exceeding expectations. Most colonial missions included cellular collections and gene libraries to recreate Old Earth species (including humans), either in original form or tailored for the alien environment. In some cases, the colonists pushed the genetic boundaries even further, to the point where their offspring might hardly be recognized as human as they strove to master this planet.

Game InfoEdit

Genetics is a Primary Tech in tier 1 of the Tech Web. This technology allows the Pharmalab and Cytonursery to be built.

Linked TechnologiesEdit

Primary TechnologiesEdit

Tier 0
Tier 2

Secondary TechnologiesEdit

Also on Fandom

Random Wiki