The intro narration for the Ancient Era is used.
This is a timed scenario in which you control either Amanitore of Nubia or Cleopatra of Egypt. You compete against both your rival in the Nile River Valley and six non-playable civilizations that will menace your empire as it grows.
In addition to the many special features, there are some key differences between this scenario and a standard game:
- Both Nubia and Egypt found a religion as soon as they settle their first city, without needing to attract a Great Prophet.
- Settlers cannot be trained; they are received after researching Medicine and certain civics.
- All Great Generals have 8 Movement and a passive combat effect on nearby units.
- All Holy Site buildings provide Culture and must be purchased with Faith.
- Nubia and Egypt cannot declare war on each other until Turn 20.
- Once a war is started, it cannot be ended.
The scenario begins with the Pyramids prebuilt near the city-state of On, which can be captured to receive their benefits. The Great Library, Great Lighthouse, and Jebel Barkal can also be built once a civilization completes the necessary research.
The scenario lasts for 125 turns, and the first player to build 7 Temples to Amun before time runs out wins.
- Amanitore (Nubia)
- Leader Ability: Kandake of Meroë (Same as base game.)
- Civilization Ability: Ta-Seti (+50% Production toward Ranged units. All Ranged units gain +50% combat experience. Start with the Mining technology. Mines over strategic resources provide +1 Production. Mines over bonus and luxury resources provide +2 Gold.)
- Unique Unit(s): Pítati Archer (Same as base game.)
- Unique Improvement: Nubian Pyramid (Same as base game.)
- Cleopatra (Egypt)
- Leader Ability: Mediterranean's Bride (Same as base game.)
- Civilization Ability: Iteru (+15% Production toward districts and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.)
- Unique Unit(s): Maryannu Chariot Archer (Same as base game.)
- Unique Improvement: Sphinx (Same as base game.)
- Alexander (Macedon)
- A reused Pericles.
- Ashurbanipal (Assyria)
- A reused Gilgamesh.
- Augustus Caesar (Rome)
- A reused Trajan.
- Cambyses II (Persia)
- A reused Gandhi.
- Osorkon (Libya)
- A reused Saladin.
- Sakir-Har (Hyksos)
- A reused Tomyris.
|Bahariya||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Byblos||Your bonus resources behave like luxury resources, providing +1 Amenity per resource.|
|Dakhla||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Irem||Your trade routes to foreign cities earn +1 Gold for each luxury resource.|
|Kharga||Your Trading Posts at international destinations grant +1 additional Gold to all trade routes that pass through them.|
|Punt||Receive the Cinnamon and Cloves luxury resources. They cannot be earned any other way in the game, and provide 6 Amenities each.|
|Serabit el-Khadim||Provides you with 1 copy of each strategic resource you have revealed but do not own.|
- Amun: Lord of All Gods
- Boardgames and Athletics
- Book of the Dead
- Institution of the Muses
- Royal Dynasties
- Abu Simbel
- Frontier Fortresses
- Inundation Calendar
- Military Communication
- Royal Bodyguards
- Scorpion King
- Valley of the Kings
- God of Creation (Atum)
- God of Mummification (Anubis)
- God of the Oases (Ash)
- God of War (Apedemak)
- God of Watery Abyss (Nun)
- Goddess of Fertility (Isis)
- Guardian God (Sebiumeker)
- House God (Bes)
- Lord of All Gods (Amun)
- Protector of the Pharaohs (Horus)