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Civ6Gold Gold is one of the main statistics in Civilization VI. It is used as a currency for maintaining an empire. Unlike most other statistics, the accumulation of Civ6Gold Gold is explicitly manifested in the empire's treasury, and is always visible in the upper left corner of the UI.

Right next to the treasury you can see your gold flow — the current difference between expenses and income in your empire — which is added or subtracted from the treasury at the beginning of each turn. Unlike other stats, you can have positive or negative gold flow, and the latter may severely hamper your development. Note that your gold flow may sometimes change between turns (for example, due to the beginning of a diplomatic deal, or a switch in Policies), so the number you see at the end of each turn may not always match the actual change in your treasury.

UsesEdit

The uses of Civ6Gold Gold are many and diverse. Unlike other stats, they depend both on the automatic gameplay (such as paying the maintenance fees of your units), and on your decisions (such as paying to purchase something). Although Civ6Gold Gold is not essential for developing your civilization or its cities, it is still absolutely necessary, especially if you have a large standing army.

Maintenance Edit

Civ6Gold Gold is required to pay the upkeep, or maintenance cost, of almost every unit and building in the game, as well as all specialty districts (except for the Commercial Hub and the Harbor, which pay for their own upkeep with the Civ6Gold Gold they produce). While unit maintenance costs are initially small (around 1-3 Civ6Gold Gold), they usually scale with the game era and can become quite large late in the game. A Swordsman from the Classical Era, for example, has a maintenance cost of 2 Civ6Gold Gold, whereas a Jet Fighter from the Information Era has a maintenance cost of 8 Civ6Gold Gold. Building and district maintenance costs are fixed.

All of these maintenance costs are deducted automatically from the treasury at the beginning of each turn. There is no way to avoid paying maintenance costs, but one may attempt to diminish them using Policies.

In-City Spending Edit

Civ6Gold Gold may be used as a currency for making purchases in a city as follows:

  • Civ6Gold Gold may be used to purchase most units and buildings within a city. They will appear instantly, and the buildings will take effect immediately. Units, however, will appear with no Civ6Movement Movement points, so you will not be able to use them until next turn. Note that you are not able to purchase units if there are other units of the same class already present in the same city. Additionally, the price of all units scales every time you purchase them - the more you buy a certain unit, the more expensive it will become.
  • Civ6Gold Gold may also be used to expand the territory the city (and thus your empire) controls. You may instantly purchase tiles that are immediately adjacent to tiles you already own, up to three tiles away from the City Center. Note that the price grows the farther the tile is, and will also scale with the era of the game.

Diplomatic Deals Edit

Civ6Gold Gold is often used as a part of deals with the leaders of other civilizations. You may trade both bulk amounts of Civ6Gold Gold (which are deducted only at the time of the deal) or gold-per-turn (GPT) with another civilization, which will effectively alter your gold flow for the time of the deal. Note that, depending on the deal, you can either earn or lose Civ6Gold Gold.

Other Uses Edit

Civ6Gold Gold may be used to attract GreatPerson6 Great People via patronage. This is especially useful for empires that developed their Civ6Gold Gold capabilities while neglecting other aspects of the game, and can't manage to produce enough GPPs to beat the competition.

The Suzerain of a city-state may spend Civ6Gold Gold to take control of the city-state's military. Note that the military will remain under his control for up to 30 turns!

SourcesEdit

Civ6Gold Gold sources are many, but which ones you are able to use varies greatly in the different parts of the game.

Terrain and Resources Edit

These will be your main sources of Civ6Gold Gold at the beginning of the game. Civ6Gold Gold from terrain is not as scarce as in Civilization V: Brave New World, yet not as abundant as Civilization V: Gods & Kings. Coastal tiles and the Oasis feature both grant a base yield of +1 Civ6Gold Gold for being worked.

Apart from this, bonus Civ6Gold Gold yield is provided by numerous Luxury Resources, as well as some Bonus Resources:

Tile Improvements Edit

A few tile improvements grant bonus Civ6Gold Gold yields. The most important of these are the Camp (+1 Civ6Gold Gold; +1 Civ6Gold with Synthetic Materials) and the Plantation (+1 Civ6Gold Gold; +1 Civ6Gold with Globalization). Both of these provide their initial bonus Civ6Gold Gold from the very start of the game, which makes them important sources for a nascent empire.

The following improvements also yield Civ6Gold Gold after sufficient technological development:

Late in the game, the Seaside Resort may turn into a major Civ6Gold Gold source! Each one nets Civ6Gold Gold equal to its Appeal score, and since Seaside Resorts may only be constructed on tiles with Appeal of 4 or greater, they are capable of outproducing any other single tile in your territory (excluding some improved Luxury Resources)!

Districts and Buildings Edit

In the middle game your main source of Civ6Gold Gold will switch towards its dedicated district: the Commercial Hub. Its adjacency bonuses grant extra Civ6Gold Gold and are fairly easy to activate (due to the prevalence of River and Sea settlements). Its buildings, the Market, the Bank, and the Stock Exchange, also provide massive boosts (+3, +5, and +7 Civ6Gold Gold respectively), and its Specialists grant +4 Civ6Gold Gold each!

Trade city-states grant up to +8 Civ6Gold Gold in every Commercial Hub district in your empire, based on the number of Envoy6 Envoys assigned to that particular city-state. The Capital6 Capital gets an additional +4 Civ6Gold Gold per city-state.

Although the Commercial Hub district is the main source of district Civ6Gold Gold income, the Harbor district creates substantial Civ6Gold Gold income as well. Its Specialists grant +2 Civ6Gold Gold each, it generates Civ6Gold Gold adjacency bonuses, and its Lighthouse and Seaport grant +1 and +2 Civ6Gold Gold respectively.

The Palace of a civilization's Capital6 Capital, located in the City Center, also grants +5 Civ6Gold Gold.

Trading and Trade Routes Edit

One of the major ways to obtain Civ6Gold Gold is via TradeRoute6 Trade Routes (mainly international ones, although certain Policy Cards will add Civ6Gold Gold income to domestic routes as well). TradeRoute6 Trade Routes to international destinations will garner large amounts of Civ6Gold Gold income, especially later in the game when you've established Trading Posts and extended the range of your routes.

TradeRoute6 Trade Routes may also be made with city-states, in which case they function as normal international routes. Note that making routes to city-states of which you're the Suzerain won't net additional income!

You can also get substantial income from making trading deals with other civilizations. There are many things you may trade to the other leaders, getting either GPT or single large payments of Civ6Gold Gold in return.

The problem is that bad diplomatic relations hamper severely trading deals, up to the point of making them impossible! A civilization striving for a Domination Victory, for example, will find it significantly more difficult to strike deals due to the warmongering penalties it has incurred. Not only that, but it will have to be very careful where it sends its Traders - other civilizations which are at war with it will plunder the TradeRoute6 Trade Routes, severely limiting this income possibility.

WondersEdit

Several Wonders grant bonus Civ6Gold Gold upon completion, including:

  • Big Ben: +6 Civ6Gold Gold; doubles the current amount of Civ6Gold Gold in the builder's treasury upon completion
  • Colossus: +3 Civ6Gold Gold
  • Great Lighthouse: +3 Civ6Gold Gold
  • Great Zimbabwe: +5 Civ6Gold Gold; +2 additional Civ6Gold Gold on every TradeRoute6 Trade Route originating from this city for every bonus resource in this city's territory
  • Petra: +2 bonus Civ6Gold Gold yield on all Desert tiles in this city

Civ6Gold Gold can also be obtained from natural wonders:

Policy CardsEdit

Many Policy Cards grant bonus Civ6Gold Gold once their conditions are met. These include:

Other Sources Edit

Clearing barbarian outposts earns your civilization a Civ6Gold Gold reward, which varies with the difficulty level of the game.

Finally, Civ6Gold Gold may be procured via three distinct founder beliefs:

  • Church Property grants the founding civilization +2 Civ6Gold Gold for each city following their Religion.
  • Stewardship grants the founding civilization +1 Civ6Gold Gold for each Commercial Hub of each city following their Religion.
  • Tithe grants the founding civilization +1 Civ6Gold Gold for every 4 followers of their Religion.

Unique BonusesEdit

Many unique pieces of infrastructure and civ/leader abilities grant special Civ6Gold Gold bonuses:

  • The unique tile improvement of Scythia, the Kurgan, grants +1 Civ6Gold Gold; +1 Civ6Gold Gold with Guilds; +1 Civ6Gold Gold with Capitalism.
  • The unique tile improvement of China, the Great Wall, grants +1 Civ6Gold Gold for each adjacent Great Wall.
  • The unique tile improvement of Persia, the Pairidaeza, grants +2 Civ6Gold Gold and an additional +1 Civ6Gold Gold for each adjacent Commercial Hub or City Center.
  • The unique building of Poland, the Sukiennice, grants +4 Civ6Gold Gold for each domestic TradeRoute6 Trade Route.
  • The unique district of England, the Royal Navy Dockyard, grants +2 Civ6Gold Gold if built on a different continent than England's Capital6 Capital.
  • The unique district of Kongo, the Mbanza, grants +4 Civ6Gold Gold.
  • Nkisi, the civ ability of the Kongolese, grants them bonus Civ6Gold Gold for each Relic6 Relic, Artifact6 Artifact, and Sculpture6 Great Work of Sculpture in their civilization.
  • All Roads Lead to Rome, the civ ability of the Romans, grants them extra Civ6Gold Gold for each TradeRoute6 Trade Route going through one of their cities.
  • Treasure Fleet, the civ ability of the Spanish, grants them extra Civ6Gold Gold for each of their inter-continental TradeRoute6 Trade Routes.
  • Satrapies, the civ ability of the Persians, grants them +2 Civ6Gold Gold from each each domestic TradeRoute6 Trade Route.
  • Mediterranean's Bride, the leader ability of Cleopatra, grants her +4 additional Civ6Gold Gold for each of her TradeRoute6 Trade Routes to international destinations. Additionally, other civilizations' TradeRoute6 Trade Routes to Egypt grant her +2 Civ6Gold Gold.
  • Lithuanian Union, the leader ability of Jadwiga, grants her +4 Civ6Gold Gold from each Relic6 Relic.
Civilization VI [edit]
Rise and Fall

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
Ages† • AmenitiesBarbariansCity (CapitalGovernors† • HousingLoyalty† • Population) • CombatDiplomacy (Emergencies† • GossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelines† • Trade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

† Introduced in Rise and Fall