In Colonization, goods are commodities that can be produced, bought and sold. Some goods are raw materials produced by working on terrain. Others are manufactured goods, produced in buildings inside colonies.
Raw materials | ||
---|---|---|
Good | Produced by | Can be made into |
Cotton | Plains, Prairie, Desert, Mixed forest, Broadleaf forest, or Scrub forest |
Cloth |
Food | Farming (Grain) or Fishing (Fish) | Horses or population (Free Colonists) |
Furs | Any forest terrain | Coats |
Lumber | Any forest terrain | Hammers (to make buildings) |
Ore | Hills, Mountains, Plains, Marsh, Swamp, Desert, Tundra, Wetland forest, Rain forest, Scrub forest or Boreal forest |
Tools |
Silver | Mountains | N/A |
Sugar | Savannah, Swamp, Tropical forest or Rain forest | Rum |
Tobacco | Grassland, Marsh, Conifer forest or Wetland forest | Cigars |
Manufactured goods | ||
Good | Produced by | Can be made into |
Cigars | Tobacco | N/A |
Cloth | Cotton | N/A |
Coats | Furs | N/A |
Horses | Breeding Horses with Grain | Scouts |
Muskets | Tools | Soldiers or Dragoons (with Horses) |
Rum | Sugar | N/A |
Tools | Ore | Muskets, Pioneers or many Buildings |
Trade goods | N/A | N/A |
All goods may be bought and sold in Europe. Cotton, Furs, Sugar, and Tobacco can also be purchased from Indians. All manufactured goods, plus Trade Goods, may be sold to Indians (subject to demand at individual sites). Trade Goods may only be purchased in Europe; you cannot make them yourself.
See Also
FreeCol differences
Grain and Fish are considered goods in FreeCol. They are automatically converted into Food when they are collected from their respective terrain tiles. Grain will feed Horses; Fish will not. Liberty bells, hammers and crosses are also classified as goods in FreeCol, but they may not be bought or sold -- they can only be produced.