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The Great Admiral is a type of GreatPerson6 Great Person in Civilization VI dedicated to naval exploration, trade, and warfare. Like all civilian units, Great Admirals cannot directly engage with enemy units, but they do provide +5 Civ6StrengthIcon Combat Strength and +1 Civ6Movement Movement to naval units within 2 tiles (provided they are from the appropriate era, and are owned by the same player). Each Great Admiral has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus.

Unlike other Great People, Great Admirals cannot move on land tiles. As a result, Great Admirals can only be claimed if a player has a coastal city, or a city with a completed Harbor district.

Like other Naval units, Great Admirals may move on City Center tiles, provided the City Center is directly adjacent to a lake or coast. By moving a Great Admiral to a City Center, it is possible to transfer that Admiral to any Harbor or coastal City Center owned by the player. (Note that Admirals cannot use the transfer ability from a Harbor district – transporting an Admiral from a City Center to a Harbor only works in one direction.)

Earning Great AdmiralsEdit

Great Admirals may be claimed by any player who has earned enough Admiral6 Great Admiral points. Harbor districts generate +1 Admiral6 Great Admiral point per turn, and provide an additional point for each building completed in that district. (For example, a Harbor with a Lighthouse, Shipyard, and Seaport would generate +4 Admiral6 Great Admiral points per turn.) Further points may also be earned by completing the Harbor Shipping project in a city with a Harbor. Players who do not have enough points may patronize an Admiral by paying the difference using Civ6Faith Faith or Civ6Gold Gold.

The Colossus and the Great Lighthouse wonders also provide +1 Admiral6 Great Admiral point per turn.

Players can also increase their Admiral6 Great Admiral point yields by using the Navigation policy card, which generates +2 Admiral6 Great Admiral points per turn.

The Stockholm Suzerain bonus increases the number of Admiral6 Great Admiral points generated from each Harbor district by +1. (Note that in Rise and Fall, this bonus is only active if the Harbor has a completed Lighthouse building.)

Great AdmiralsEdit

Name Era Bonus Ability
Artemisia Classical Grants 1 promotion level to a military naval unit.
Gaius Duilius Classical Forms a Fleet out of a military naval unit.
Themistocles Classical Instantly creates a Quadrireme unit.

R&F-Only Grants +2 Loyalty per turn for this city.

Leif Erikson Medieval Allows all naval units to move over ocean tiles without the required technology.
Rajendra Chola Medieval Gain 50 Civ6Gold Gold. Military units get +40% rewards to looting.
Zheng He Medieval Get an Envoy6 Envoy.
Francis Drake Renaissance Gain 75 Civ6Gold Gold (on Standard speed).
Santa Cruz Renaissance Forms an Armada out of a military naval unit.
Yi Sun-Sin Renaissance Instantly creates an Ironclad unit with 1 promotion level.
Ferdinand Magellan R&F-Only Renaissance Grants +4 Loyalty per turn for this city.
Ching Shih Industrial Gain 100 Civ6Gold Gold. Military units get +60% rewards for plundering sea TradeRoute6 Trade Routes.
Horatio Nelson Industrial +50% flanking bonus for all naval units.
Laskarina Bouboulina Industrial Grants 1 promotion level and +50% combat experience to a military naval unit.
Franz von Hipper Modern Instantly creates a Battleship with 1 promotion level.
Joaquim Marques Lisboa Modern Accumulate 25% less war weariness than usual.
Togo Heihachiro Modern Grants 1 promotion level and +75% combat experience to a military naval unit.

R&F-Only Grants +6 Loyalty per turn for this city.

Chester Nimitz Atomic +20% Production towards units of the Naval Raider promotion class.
Grace Hopper Atomic Unlocks a random technology of the Information era.
Sergei Gorshkov Atomic Gives 1 free promotion to naval units and 100% combat experience.
Clancy Fernando Information Gives 1 free promotion to naval units and 200% combat experience.

R&F-Only Added in the Rise and Fall expansion pack.

StrategyEdit

Great Admirals function a lot like Great Generals, providing naval units with Civ6StrengthIcon Combat Strength and Civ6Movement Movement bonuses that allow them to do more damage and traverse the world's waterways faster...and much like those of a Great General, these bonuses cease to function for naval units two eras more advanced than the Admiral. However, Great Admirals can and should be retired when they become obsolete, as doing so will provide you with other valuable benefits.

Players with a strong navy may also benefit from completing the Mausoleum at Halicarnassus wonder. The Mausoleum grants a free Admiral once completed, and allows all Admirals owned by the player to use their retirement ability an additional time.

Civilopedia entryEdit

Some are born with salt water in their veins, and so take to a life at sea. In the past, these were the “great” admirals, leading voyages of exploration, trading shots across the bow with other warships, and terrorizing innocent merchant vessels. Once men found that they could sail across open water and not (usually) drown, ships of all sorts took to the shallow and deep seas. Yi Sun Shin, Cristoforo Colombo, Horatio Nelson, Isoroku Yamamoto, David Farragut, and the list goes on of those who made a name for themselves at sea. Thanks in large part to their efforts, the world shrank and civilization expanded. But, maybe they had no choice. As Jacques Yves Cousteau (who would have been a heck of an admiral if he were so inclined) wrote: “The sea, once it casts its spell, holds one in its net of wonder forever.”

GreatPerson6 Great People of Civilization VI
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