The Great Admiral is a civilian unit in Civilization VI, a Great Person specialized in naval warfare. It appears once enough Great Admiral points are earned (and can be rushed with Gold or Faith through Patronage). Great Admiral points are primarily obtained through Harbor districts and buildings.
All Great Admirals provide +5 Combat Strength and +1 Movement to all naval units within 2 tiles. This bonus, however, is valid only for units of the Admiral's era and the following era. Great Admirals can be expended at any point to activate their Bonus Ability, which varies depending on the specific Admiral.
|Artemisia||Classical||Grants 1 promotion level to a military naval unit.|
|Gaius Duilius||Classical||Forms a Fleet (Corps) out of a military naval unit.|
|Themistocles||Classical||Instantly creates a Quadrireme unit.
Grants +2 Loyalty per turn for this city.
|Leif Erikson||Medieval||Allows all naval units to move over ocean tiles without the required technology.|
|Rajendra Chola||Medieval||Gain 50 Gold. Military units get +40% rewards to looting.|
|Zheng He||Medieval||Get an Envoy.|
|Francis Drake||Renaissance||Gain 75 Gold (on Standard speed).|
|Santa Cruz||Renaissance||Forms an Armada out of a military naval unit.|
|Yi Sun-Sin||Renaissance||Instantly creates an Ironclad unit with 1 promotion level.|
|Ferdinand Magellan||Renaissance||Grants +4 Loyalty per turn for this city.|
|Ching Shih||Industrial||Gain 100 Gold. Military units get +60% rewards for plundering sea Trade Routes.|
|Horatio Nelson||Industrial||+50% flanking bonus for all naval units.|
|Laskarina Bouboulina||Industrial||Grants 1 promotion level and +50% combat experience to a military naval unit.|
|Franz von Hipper||Modern||Instantly creates a Battleship with 1 promotion level.|
|Joaquim Marques Lisboa||Modern||Accumulate 25% less war weariness than usual.|
|Togo Heihachiro||Modern||Grants 1 promotion level and +75% combat experience to a military naval unit.
Grants +6 Loyalty per turn for this city.
|Chester Nimitz||Atomic||+20% Production towards units of the Naval Raider promotion class.|
|Grace Hopper||Atomic||Unlocks a random technology of the Information era.|
|Sergei Gorshkov||Atomic||Gives 1 free promotion to naval units and 100% combat experience.|
|Clancy Fernando||Information||Gives 1 free promotion to naval units and 200% combat experience.|
Added in the Rise and Fall expansion pack.
Great Admirals can appear in either a City Center or a Harbor, and can instantly travel to either one by using their "Move to City" ability. Note, however, that this ability can only be activated in a City Center, so you will be unable to use it if all of your cities have been founded inland and not on the coast.
A Great Admiral's Combat Strength and Movement bonuses, like those of a Great General, cease to function for naval units two eras more advanced than the Admiral. Be sure to retire Great Admirals when they become obsolete - doing so will provide you with other valuable benefits.
Some are born with salt water in their veins, and so take to a life at sea. In the past, these were the “great” admirals, leading voyages of exploration, trading shots across the bow with other warships, and terrorizing innocent merchant vessels. Once men found that they could sail across open water and not (usually) drown, ships of all sorts took to the shallow and deep seas. Yi Sun Shin, Cristoforo Colombo, Horatio Nelson, Isoroku Yamamoto, David Farragut, and the list goes on of those who made a name for themselves at sea. Thanks in large part to their efforts, the world shrank and civilization expanded. But, maybe they had no choice. As Jacques Yves Cousteau (who would have been a heck of an admiral if he were so inclined) wrote: “The sea, once it casts its spell, holds one in its net of wonder forever.”
|Great People of Civilization VI|
|Artist • Admiral • Engineer • General • Merchant • Musician • Prophet • Scientist • Writer|