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The Great Engineer is a type of GreatPerson6 Great Person in Civilization VI dedicated to the advancement of production and industry. Each Great Engineer has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus.

Earning Great EngineersEdit

Great Engineers may be claimed by any player who has earned enough Engineer6 Great Engineer points. Industrial Zones generate +1 Engineer6 Great Engineer point per turn, and provide an additional point for each building completed in that district. (For example, an Industrial Zone with a Workshop, Factory, and Power Plant would generate +4 Engineer6 Great Engineer points per turn.) Further points may also be earned by completing the Industrial Zone Projects project in a city with an Industrial Zone. Players who do not have enough points may patronize an Engineer by paying the difference using Civ6Faith Faith or Civ6Gold Gold.

The Venetian Arsenal wonder also provides +2 Engineer6 Great Engineer points per turn.

Players can also increase their Engineer6 Great Engineer point yields by using the Invention policy card, which generates +2 Engineer6 Great Engineer points per turn.

The Stockholm Suzerain bonus increases the number of Engineer6 Great Engineer points generated from each Industrial Zone district by +1. (Note that in Rise and Fall, this bonus is only active if the Industrial Zone has a completed Workshop building.)

Great EngineersEdit

Name Era Bonus
Bi Sheng Medieval Lets this city build one more district than the population limit allows. Triggers the Eureka moment for Printing technology.
Isidore of Miletus Medieval Grants 215 Civ6Production Production towards wonder construction at standard speed. (2 uses)
James of St. George Medieval Instantly builds Ancient and Medieval Walls in this city, and provides enough Civ6Gold Gold per turn to pay maintenance. (2 uses)
Filippo Brunelleschi Renaissance Grants 315 Civ6Production Production towards wonder construction at standard speed.
Leonardo da Vinci Renaissance Triggers the Eureka moment for one random technology of the Modern era. Workshops provide +1 Civ6Culture Culture.
Mimar Sinan Renaissance +1 Housing6 Housing for this city, +1 Amenities6 Amenity for this city. (2 charges. Can use both charges on the same city.)

R&F-Only Culture Bomb adjacent tiles when completing an Industrial Zone in any city.

Ada Lovelace Industrial Lets this city build one more district than the population limit allows. Triggers the Eureka moment for the Computers technology.
Gustave Eiffel Industrial Grants 480 Civ6Production Production towards wonder construction at standard speed. (2 charges)
James Watt Industrial Instantly builds a Workshop and a Factory in this district. Factories provide +2 Civ6Production Production to their city.
Joseph Paxton Industrial This district's regional buildings provide +1 Amenities6 Amenity. This district's regional buildings reach 3 tiles farther.
Alvar Aalto Modern This city provides +1 Appeal to any tile it owns.
Nikola Tesla Modern This district's regional buildings provide +2 Civ6Production Production and reach 3 tiles farther.
Robert Goddard Modern Triggers the Eureka moment for Rocketry. +20% Civ6Production Production towards Space Race projects.
Jane Drew Atomic Gain +4 Housing6 Housing and +3 Amenities6 Amenities in this city.
John Roebling Atomic Gain +2 Housing6 Housing and +1 Amenities6 Amenities in a city. (2 Charges)
Sergei Korolev Atomic Grants 1500 Civ6Production Production towards a Space Race project.
Charles Correa Information This city provides +2 Appeal to any tile it owns.
Wernher von Braun Information +100% Civ6Production Production towards Space Race projects.

R&F-Only Added in the Rise and Fall expansion pack.

StrategyEdit

Like (almost) all Great People in Civilization VI, the Great Engineer's special abilities differ wildly between different personae. However, we can say that they are almost always Civ6Production Production-oriented, or enhance the performance of a specific district in some other way. There are some Engineers who instantly build buildings in a district, and others who speed up the construction of Wonders. End-game Engineers help finish Space Race Projects much quicker, which may greatly help a player to achieve a Science Victory!

Players with a strong productive force may also benefit from completing the Mausoleum at Halicarnassus wonder. The Mausoleum grants a free Admiral once completed, and allows all Admirals and Engineers owned by the player to activate their abilities an additional time.

Civilopedia entryEdit

Engineers design and build workshops, schools, and homes; “great” engineers design and build wonders. Before the day of pre-fab buildings, uniform ticky-tack housing “estates,” stressed concrete and I-beam girders, these were the men (and women) who celebrated civilization in towering monuments, grand palaces, massive temples, vital dams and bridges, and structures of every kind. It’s their work that archaeologists dig up, tourists gawk at, and children learn about in school. Give thanks too for the indoor plumbing, electrical lights, and autobahns (along with everything else that makes life comfortable) that they designed and built. Without the great engineers dreaming in stone and steel, constructing skyscrapers, giving the world sports stadiums and shopping malls, how else would anyone even know civilization when they stumbled out of the wilderness?

GreatPerson6 Great People of Civilization VI
ArtistAdmiralEngineerGeneralMerchantMusicianProphetScientistWriter
Great Works