A Great Person specialized in land warfare. Appears once enough Great General points are earned (can be rushed with Gold or Faith through Patronage).
Every Great General grants +5 Combat Strength and +1 Movement to all land units within 2 tiles in their respective era and the following era, but no further. Great Generals can be expended at any point to activate their Ability Bonus, which varies based on the general.
Every age of civilization has had its “great” generals, those who change the course of history by being cleverer, braver, or simply luckier than their peers across the battlefield. These are the men who can convince other men to follow them into hell … and perhaps out the other side. They are innovators in the ways of death, inventing new weapons, formations, tactics and strategies to win wars. Or finding new benefits in the old ways of killing. Every person reading this can name dozens of great generals, for their names echo down to us in legends, histories and monuments. Some are leaders of their people, warrior-kings and president-generals; if not already the head of the government while becoming “great,” they are often awarded (or cursed with) that mantle afterward. And then they write their memoirs, provided they survive their wars.