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Quite large at "375% size", it allows the standard number of players (15). Because there are 24 possible Starting Positions fairly evenly spaced around a large, almost circular, island, a player may find several very close rivals or find sparse areas capable of almost uninterrupted colonization for a few centuries.
The map is interesting, with very well-designed variety of terrain including numerous rivers and maybe a bit of a bonus for the first players to research Navigation. If you don't want to spoil the surprise, don't give in to the temptation to use the map editing function to get a sneak preview.
However, several of the starting positions are on forest or swamp (which is strictly illegal according to the normal map-editing rules), or on tundra, which is depressingly unproductive, and a few nations are so poorly placed that three of them starve to death by 3800 BC while several others need to irrigate before they can grow.
Because of the arrangement of coastlines, a defensive stance can be fairly easily maintained using air units.
The original author of this article has tweaked a few dozen tiles to overcome the serious disadvantages and can probably email a copy to interested devotees.