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The Great Merchant is a type of GreatPerson6 Great Person in Civilization VI dedicated to wealth, luxuries, and trade. Each Great Merchant has a unique ability which may be activated at least once, granting its owner a potentially game-changing bonus.

Earning Great MerchantsEdit

Great Merchants may be claimed by any player who has earned enough Merchant6 Great Merchant points. Commercial Hubs generate +1 Merchant6 Great Merchant point per turn, and provide an additional point for each building completed in that district. (For example, a Commercial Hub with a Market, Bank, and Stock Exchange would generate +4 Merchant6 Great Merchant points per turn.) Further points may also be earned by completing the Commercial Hub Investment project in a city with a Commercial Hub. Players who do not have enough points may patronize a Merchant by paying the difference using Civ6Faith Faith or Civ6Gold Gold.

Several wonders also provide Merchant6 Great Merchant points. The Great Zimbabwe provides +2 Merchant6 Great Merchant points per turn, and the Casa de Contratación and Big Ben wonders each provide +3 Merchant6 Great Merchant points per turn.

Players can also increase their Merchant6 Great Merchant point yields by using the Traveling Merchants policy card, which generates +2 Merchant6 Great Merchant points per turn. Once the player completes the Capitalism civic, the Traveling Merchants card is replaced with the Laissez-Faire policy card, which generates +4 Merchant6 Great Merchant points per turn.

The Stockholm Suzerain bonus increases the number of Merchant6 Great Merchant points generated from each Commercial Hub district by +1. (Note that in Rise and Fall, this bonus is only active if the Commercial Hub has a completed Market building.)

Great MerchantsEdit

Name Era Bonus
Colaeus Classical Gain 100 Civ6Faith Faith. Grants 1 free copy of the Luxury resource on this tile to your Capital6 Capital city.
Marcus Licinius Crassus Classical Gain 60 Civ6Gold Gold. Your nearest city annexes this tile into its territory. (3 charges)
Zhang Qian Classical Increases TradeRoute6 Trade Route capacity by 1. Foreign TradeRoute6 Trade Routes to this city provide +2 Civ6Gold Gold to both cities.
Irene of Athens Medieval Increase TradeRoute6 Trade Route capacity by 1. Grants 1 free copy of the Luxury resource on this tile to your Capital6 Capital city

R&F-Only Grants 1 Governor Title or recruit a new Governor.

Marco Polo Medieval Grants a free Trader unit in this city, and increases TradeRoute6 Trade Route capacity by 1. Foreign TradeRoute6 Trade Routes to this city provides +2 Civ6Gold Gold to both cities.
Piero de' Bardi Medieval Gain 200 Civ6Gold Gold and 1 Envoy6 Envoy.
Giovanni de' Medici Renaissance Instantly builds a Market and a Bank in a Commercial Hub district. The Bank gains 2 Great Work slots which can be filled by anything except Relic6 Relics.
Jakob Fugger Renaissance Gain 350 Civ6Gold Gold and 2 Envoy6 Envoys.
Raja Todar Mal Renaissance Gain an Envoy6 Envoy. Domestic TradeRoute6 Trade Routes gain +0.5 Civ6Gold Gold per district at the destination.
Adam Smith Industrial Adds +1 Civ6Icon Economic Policy Economic Policy slot to your government.

R&F-Only Gain 500 Civ6Gold Gold. Grant 1 Governor Title or recruit a new Governor.

John Jacob Astor Industrial Gain 500 Civ6Gold Gold. Gain 2 Envoy6 Envoys.
John Spilsbury Industrial Creates one copy of Toys (Civ6) Toys, which provides +4 Amenities6 Amenities.
John Rockefeller Modern Grants 1 Oil (Civ6) Oil. Your TradeRoute6 Trade Routes gain +2 Civ6Gold Gold for each Strategic resource improved by the destination city.
Sarah Breedlove Modern +25% Tourism6 Tourism rate towards other civilizations you have a TradeRoute6 Trade Route to.
Mary Katherine Goddard Modern Gain +1 Diplomatic visibility with other civs.
Helena Rubinstein Atomic Creates two copies of Cosmetics (Civ6) Cosmetics, which provide +4 Amenities6 Amenities each.
Levi Strauss Atomic Creates two copies of Jeans (Civ6) Jeans, which provide +4 Amenities6 Amenities each.
Melitta Bentz Atomic Increases TradeRoute6 Trade Route capacity by 1. +25% Tourism6 Tourism to other civilizations you have a TradeRoute6 Trade Route to.
Estée Lauder Information Creates two copies of Perfume (Civ6) Perfume, which provide +6 Amenities6 Amenities each.
Jamsetji Tata Information Campus districts provide +10 Tourism6 Tourism.
Masaru Ibuka Information Industrial Zone districts provide +10 Tourism6 Tourism.

R&F-Only Added in the Rise and Fall expansion pack.

StrategyEdit

The Great Merchants' abilities help commerce, as usual. However, they do it in vastly different ways! Some grant instant Civ6Gold Gold sums; others grant increased TradeRoute6 Trade Route capacity; others grant free Luxury Resources. Some Merchants also help to influence City-States. End game Merchants are even able to turn districts into tourist attractions, thus helping you to achieve a Cultural Victory.

Civilopedia entryEdit

Of the four things that determine the course of civilization, greed is probably the most pervasive. Once folk settled and started farming and mining, there was always someone who found that others wanted what they had in plenty, and were willing to pay for it. And so merchants fanned out across the globe, trading in everything from grain to gold, hemp to human beings. The most adventurous among these were always seeking new markets, and hence were explorers who brought back knowledge of distant peoples and customs. Some of the greatest discoveries were the product of the greed of these adventurers. Their travels also enriched their nations in more material ways, for the taxes and profits from their trips funded great works of engineering, education, colonization, art, and war. Without the great merchants, civilization would have been much poorer.

GreatPerson6 Great People of Civilization VI
ArtistAdmiralEngineerGeneralMerchantMusicianProphetScientistWriter
Great Works