Great People (Civ6)

6,954pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Recruiting a Great Person (Civ6)

Deciding whether to recruit Ada Lovelace

Great People (GPs) return in Civilization VI. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Unlike in prior games, individual Great People now have distinct bonuses similar to Founding Fathers in Civilization IV: Colonization. What's more, each individual Great Person can only be earned once.

Unlike Civilization V, Great People are distinct, even when they are of the same type - e.g. one Great Scientist is completely distinct from another, even to his/her special abilities. What's more, all Great People from a certain type now come in a "queue," starting from People from the Classical Era, and finishing with those from the Information Era.

How to Earn Great PeopleEdit

There are two primary ways to earn Great People:

Attracting via Great People Points Edit

Great People are normally earned (or "attracted") through accumulating a special resource, the Great Person Point (GPP). Unlike in Civilization V, Great Person Points are now earned nationally rather than per-city, and Great Prophets now are earned with Great Prophet points rather than Faith. Also, each separate Great Person is earned through a separate GPP pool. Whenever you accumulate enough GPPs of certain type, you will have the possibility to attract the next Great Person of this type in the queue.

With each successive Era Great People require more GPPs to earn; that is, a Great General from the Classical Era costs much less than one from the Industrial Era. GPPs accumulated by a player are never lost, though - if you didn't manage to earn the current Person, you will continue accumulating points for the next one. Frequently two competing nations would earn Great People one after the other, if the successive Great People of the type are from the same Era - this happens because both are very close to the GPP total needed for this Era; and soon after one wins, the other wins the next Great Person in the queue.

GPPs are earned in a variety of ways, but the most common ones are through appropriate districts (e.g. Great Scientist points from Campuses, Great General points from Encampments), through Civic Policy Cards and World Wonders. Some wonders make Great People appear when they are completed; for example, Stonehenge provides a free Great Prophet. When this happens, the Person attracted is the next in the queue.

Attracting via Patronage Edit

The second way to attract Great People is the so-called "Patronage" (and no, this is not a Social Policy like in Civilization V). As the name suggests, this involves a player announcing a large grant, or something of the sort, which attracts the attention of a Great Person to his/her civilization. The effect is, of course, instantly acquiring this Great Person.

You can pay for this grant in either Civ6Gold Gold or Civ6Faith Faith. The exact sum depends on two things: the specific Great Person (where he/she is found in the queue, or which era he/she belongs to), and how many GPPs you have already accumulated towards this type of Great Person. The Gold/Faith you pay makes up for the difference, so the more GPPs you have accumulated, the less you will have to pay to "patronize" this Great Person. The Oracle Wonder diminishes all Patronage costs by 25%.

Finally you may choose to pass the opportunity to earn a particular Great Person. In this case you preserve most of the GPPs collected which will continue piling up for the next Great Person of the same type. A small portion of these points are however granted to your competitors, thus helping them to attract this particular Great Person. Use this option when the specific abilities of a Great Person don't suit your current needs and goals.

Great People AbilitiesEdit

As mentioned before, Great People abilities aren't streamlined anymore - each Great Person of a particular type has different abilities. Most of the time they are associated with the era in which that Person usually appears - for example, the Great Admiral Temistocles has an aura increasing CS for Ancient and Classical Era naval units, but not for later era units. However, all Great Persons of particular type share a general direction for their abilities (e.g. all Great Admirals will have abilities improving sea combat, or other aspects of seafaring). There are though some notable exceptions, in which Great Persons of one field contribute to another.

Some abilities of the Great Person are related to the person's real-life counterpart. For example, Great Admiral Grace Hopper's ability is unlocking a random technology of the Information Era. While it might be strange to have the admiral's ability to be science related, it does make sense because while Hopper in real life did attain the rank of Rear Admiral in the US Navy, she was actually known for building the first compiler in computing and she was in the team that created the COBOL programming language.

All in all, Great People are generally useful only up to a certain point in the game, even in the case of the Great General and Great Admiral - their aura bonuses now only apply to units of particular eras and become useless after that era passes. Thus, players no longer have a reason to hoard Generals and Admirals throughout the game.

Activating Great People Edit

Most Great People abilities are one-time, instant actions, such as creating a type of Great Work, or getting the boost for a particular technology. For most Great People, these actions may only be taken in specific places (i.e. a City District relevant to their abilities). That would be the Campus for the Great Scientist, the Commercial Hub for the Great Merchant, the Industrial Zone for the Great Engineer, the Theater Square for the art-related Great Persons, and of course - the Holy Site for the Great Prophet. The Great General and Great Admiral's one-time abilities may be activated anywhere.

Note that sometimes the bonuses activated are related to this specific city, so think about where exactly you want this bonus to apply!

All art -related Great Persons produce Great Works. However, note that in order to activate their abilities, they need to be in a Theater Square with buildings providing free slots for the relevant type of Great Work! If you have such slots in Wonders, you must bring your Great Person to the tile of the Wonder with the slot.

Of course, if you don't have the relevant District for a specific Great Person, you will be unable to activate his/her ability!

Moving Great People Edit

Great People aren't such a bother to move around anymore, because now all of them have the "Move to city" ability which magically transports them from one City Center to another. Note that this ability may only be activated from a City Center.


Types of Great PeopleEdit

Civilization VI [edit]

BeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsLeadersImprovementsPolicy CardsPromotionsResourcesTechnologiesTerrainUnitsWonders

AgendaAmenitiesBarbariansBordersCityContinentCultureDiplomacyEspionageEureka MomentFaithFoodGoldGossipGovernmentGreat PeopleGreat WorksMapMovementProductionReligionScienceTourismTrade RoutesTileVictoryWarmongering

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cards

Also on Fandom

Random Wiki