Special one-time use unit of the Information Era.
- Common abilities:
- Evasion (100)
The Guided Missile is a one-shot unit which is destroyed when it attacks an enemy target. The Guided Missile may be based in a player-owned friendly city, or aboard a Nuclear Submarine or Missile Cruiser. They may move from base to base or attack an enemy unit or city within their range of 8. See the rules on Missiles for more information.
Guided Missiles don't cost Maintenance, but count towards the supply limit. It is a good idea to fill the entire unused capacity in Cities with them, then Rebase to front-line Cities and ships as needed. When used defensively, a city can kill 1 enemy unit with 2-4 missiles, until the supplies are depleted. It is even better to use Guided Missiles to kill Land and Naval Units that can Intercept, then perform Air Strikes with relative impunity.
There are a number of advanced guided missile tracking technologies available to the modern missile designer. Some missiles are automatic, homing in on their targets using radar or heat-seeking technology. Some missiles can "see" a laser which "illuminates" the enemy. Others are directed by a human hand, connected to the missile by radio or even wire. Naturally, as weapons have gotten "smarter" they've also gotten more expensive, with a single guided missile potentially costing tens of thousands of dollars, or even more. An army that uses such weapons with careless abandon may find itself short of funds for other important things - food, for example.