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 "People of the same trade seldom meet together even for merriment and diversion but the conversation ends at a conspiracy against the public."
– Adam Smith

Strategy[]

Guilds allows you to build powerful Knight units (with Horseback Riding), as well as the Grocer city improvement. It increases production from all Workshops by 1.

Civilopedia entry[]

A guild is an association of people who practice the same trade. The guilds seek to protect their members' incomes, maintain standards of performance, and train new workers in the trade. Guilds have often built hospitals, orphanages and schools to serve their members. Guilds seek to expand their membership to include all who practice their profession. Such monopolies allow guilds greater control over the fees their members can charge for their services.

Many of the earliest guilds - Roman professional organizations, for instance - had strong religious components. One of the earliest known Muslim guilds were formed by the "warraqeen," or "those who work with knowledge." In the ninth century these professional writers and printers worked together to ensure the quality of published material and to stop other printers from making illegal copies of the material.

The European guilds came into being around 1000 AD. They included a rigid hierarchy of skilled workers - apprentice, craftsman, journeyman, master and sometimes grandmaster. The higher in the hierarchy a member was, the more payment he could demand. This structure greatly increased the guilds' memberships, since one could not attain the higher statuses without belonging to a guild.

See also[]

Civilization IV Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Fishing Hunting Masonry Meditation Mining Monotheism Mysticism Polytheism Pottery Priesthood Sailing The Wheel Writing
Classical AestheticsB Alphabet Calendar Code of Laws Compass Construction Currency Drama Horseback Riding Iron Working Literature Mathematics Metal Casting Monarchy
Medieval Banking Civil Service Divine Right Engineering Feudalism Guilds Machinery Music Optics Paper Philosophy Theology
Renaissance Astronomy Chemistry Constitution Corporation Democracy Economics Education Gunpowder Liberalism Military ScienceB Military Tradition Nationalism Printing Press Replaceable Parts Rifling
Industrial Artillery Assembly Line Biology Combustion Communism Electricity Fascism Fission Industrialism Medicine Physics Railroad Scientific Method Steam Power Steel
Modern Advanced FlightB Composites Computers Ecology Fiber Optics Flight LaserB Mass Media Plastics Radio Refrigeration Robotics Rocketry Satellites SuperconductorsB
Future Fusion Future Tech Genetics StealthB
B Added in Beyond the Sword


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