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Guilds (Civ4)

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Guilds - 1000 Beaker
Guilds

A technology introduced in Vanilla
Required techs Feudalism & Machinery
Leads to Banking (with Currency)
Gunpowder
Units enabled Knight
Camel Archer
Conquistador
Buildings enabled Grocer
Era Medieval
Notes

"People of the same trade seldom meet together even for merriment and diversion but the conversation ends at a conspiracy against the public."
-Adam Smith

StrategyEdit

Guilds allows you to build powerful Knight units (with Horseback Riding), as well as the Grocer city improvement. It increases production from all Workshops by 1.

Civilopedia EntryEdit

A guild is an association of people who practice the same trade. The guilds seek to protect their members' incomes, maintain standards of performance, and train new workers in the trade. Guilds have often built hospitals, orphanages and schools to serve their members. Guilds seek to expand their membership to include all who practice their profession. Such monopolies allow guilds greater control over the fees their members can charge for their services.

Many of the earliest guilds - Roman professional organizations, for instance - had strong religious components. One of the earliest known Muslim guilds were formed by the "warraqeen," or "those who work with knowledge." In the ninth century these professional writers and printers worked together to ensure the quality of published material and to stop other printers from making illegal copies of the material.

The European guilds came into being around 1000 AD. They included a rigid hierarchy of skilled workers - apprentice, craftsman, journeyman, master and sometimes grandmaster. The higher in the hierarchy a member was, the more he payment he could demand. This structure greatly increased the guilds' memberships, since one could not attain the higher statuses without belonging to a guild.

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