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- Lower Production cost (27 vs. 54).
- Unlike the Industrial Zone, the Hansa gets adjacency bonuses from any and all resources (rather than Mines/Quarries).
- +2 Production if placed next to a Commercial Hub.
- It still receives a Minor bonus (+½) to Production yield for all other adjacent district tiles.
- +1 Great Engineer point per turn.
- Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone.
The following buildings can be constructed in a Hansa:
Compared to a standard Industrial Zone, the Hansa does not lower the appeal of adjacent tiles and receives adjacency bonuses from a much greater variety of resources, thus encouraging Germany to found cities in resource-rich areas. When possible, build Commercial Hubs adjacent to Hansas to increase their Production output even more.
From the Old French meaning "company of merchants," the Hanse was a voluntary confederation of merchants and traders organized in a town for the protection and facility of commerce and transport. In the mercantile ports of the Baltic and North Sea these manufacturing and trading guilds became quite powerful and influential in the 13th century, with their headquarters in complexes also known as the hansa. The largest hansa districts not only housed the administrative offices of competing guilds, but also storerooms, workshops, markets, banks and anything else that could turn a profit. The first such appears to have been built in Lubeck c. 1159 AD to facilitate trade between Western Europe and the resource-rich areas of northern Russia.