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- Receives Standard Bonus (+1 Gold) per each adjacent Sea resource; receives Minor bonus (+0.5 Gold) per each adjacent District
- +1 Great Admiral point per turn
- Adds 1 Trade route capacity
- Allows its parent city to build ships, even if the City Center is inland
- Newly built ships will spawn at the Harbor tile
- Removes movement penalties for units Embarking to and from its tile
- Allows its parent city to build Ships requiring Strategic Resources with only 1 count of the relevant resource
- When the Seaport is built, the parent city may construct Fleets and Armadas.
- Buildings grant an experience bonus to ships built in this city
- Specialists add +2 Gold and +1 Science each
The following buildings can be constructed in a Harbor:
Just like an Encampment is necessary to any player who intends to develop its land military, a Harbor is needed for developing maritime power. But the mechanics of Civilization VI go beyond that: thanks to the Harbor, even inland cities may now build ships! This gives the player greater freedom to choose a location close to, but not right on the coast, for founding cities, if it will give him access to more important features on the land.
Just as the Encampment improves production for Land units, the Harbor does it for Ships. Again, the Harbor allows players to build Ships requiring Strategic resources with only 1 count of the resource.
But the Harbor is more than just a sea-based Encampment. Its secondary function aids Trade - both increasing your Trade route capacity, and by yielding Gold. Thus empires close to the coast will benefit of much better commerce than inland empires.
Safe haven, shelter from storms, place to rest and refit, harbor. As soon as men went sailing, the need for harbors became evident. Early civilizations sought out natural harbors, and history has been often defined by where these maritime settlements sat. In time, breakwaters, jetties, seawalls, lighthouses, and drydocks were added, and the seabed was dredged if necessary to keep the harbor open. The harbors were the centers of trade and naval war, the launch point for exploration and end point for immigration. As technology developed, "artificial" harbors could now be built to handle modern merchant ships – such as Long Beach Harbor, created from salt marshes and tidal flats – using concrete, steel, dredge barges, and pumping stations.