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Hill
Hill (Civ5)

Base terrain
Food 0 20xFood5
Production +2 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier +25%
Movement cost 2
Possible features found Forest, jungle
Possible resources found Sheep, Stone, Iron, Coal, Aluminum, Uranium, Gold, Silver, Copper, Gems, Marble
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Game InfoEdit

Terrain feature found everywhere.

  • Base yield: 2 20xProduction5  Production (unless on snow).

StrategyEdit

Hills are mainly useful for building Mine improvements, which allow you to explore their vast 20xProduction5  Production potential. However, if they are adjacent to fresh water, you can also build a Farm and combine 20xFood5 Food and 20xProduction5  Production potential - consider this if there are many hills close to a city and you're short of arable land. The Incan civilization can construct their special Terrace Farms on hills, which are more effective than normal Farms for 20xFood5 Food, especially if there are mountains nearby.

Hills are also natural defense centers - anything on a hill receives a bonus. You can also build a Fort to increase the defensive bonus and create a stronghold in the region.

They are excellent places to settle due to early bonuses. A city gets 20xStrength5 Combat Strength and free production, plus the lack of 20xFood5 Food on an unimproved hill is ignored and automatically changed to 2 after settling for free. While the Windmill is not available that is fairly late game, and early production is usually better.

Civilopedia entryEdit

Hills provide increased productivity to a nearby city. They also provide important combat bonuses to units stationed on the hills.