Housing is a new concept in Civilization VI, which adds a slowing factor and eventually a limit on Population growth in each city. It is meant to emulate overcrowding in cities, and the limits it imposes. Housing acts alongside the traditional Food growth factor in the following way:
|Housing minus Population||Growth rate from Food|
|2 or more||100%|
|0 to -4||25%|
|-5 or less||0%|
The most basic Housing conditions depend on where your city (that is, the City Center) is placed.
The simplest source of Housing is a water source. Fresh water (River, Lake, Oasis) provides 5 Housing. Coast provides 3 Housing if you don't have fresh water. Every other placement gives only 2 Housing, meaning that your Population growth will be slowed since the very beginning. Aqueducts will add 2 Housing for cities that have fresh water, otherwise they will set the water Housing value to 6.
Many buildings grant Housing. After researching Pottery, every city is able to build a Granary, which adds 2 Housing, and later they can build Sewers, which also adds 2 Housing. Buildings in other districts sometimes add Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. With religious beliefs such as Religious Community and Pagoda, certain buildings that can be built in the Holy Site add Housing. The Palace building in your Capital city also adds 1 Housing.
Each Farm, Pasture, Plantation, or Camp supports a small amount of Population — 1 Housing for every 2 such improvements. Supporting rural Population in this fashion will allow for slightly larger Populations prior to the Industrial Era, when the Neighborhood district becomes available.
The final major source of Housing is Policy Cards. The following Policy Cards, when activated, will increase Housing by:
|Policy Card||Function||First available|
|Insulae||1 Housing in cities with 2 or more districts||Classical Era|
|Medina Quarter||2 Housing in cities with 3 or more districts||Medieval Era|
|New Deal||4 Housing, 2 Amenities, -8 Gold in cities with 3 or more districts||Modern Era|
|Civilization VI |
|Rise and Fall|
Added in the Rise and Fall expansion pack.