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Housing is a slowing factor and eventually a limit on Citizen6 Population growth in each city.

Housing6 Housing minus Citizen6 Population Growth rate from Civ6Food Food
2 or more 100%
1 50%
0 to -4 25%
-5 or less 0%

The simplest source of Housing6 Housing is a water source. Fresh water (River, Lake or Aqueduct) provides 5 Housing6 Housing. Coast provides 3 Housing6 Housing if you don't have fresh water.

Many buildings grant Housing6 Housing. After researching Pottery, every city is able to build a Granary, which adds 2 Housing6 Housing, and later they can build Sewers, which also adds 2 Housing6 Housing. Buildings in other districts sometimes add Housing6 Housing, such as the Barracks in the Encampment district, the University in the Campus, and the Lighthouse in the Harbor. With religious beliefs such as Religious Community and Pagoda, certain buildings that can be built in the Holy Site add Housing6 Housing. The Palace building in your Capital6 Capital city also adds 1 Housing6 Housing.

Each Farm, Pasture, Plantation, or Camp supports a small amount of Citizen6 Population — 1 Housing6 Housing for every 2 such improvements. Supporting rural Citizen6 Population in this fashion will allow for slightly larger Citizen6 Populations prior to the Industrial Era, when the Neighborhood district becomes available.

Civilization VI [edit]
Rise and Fall

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R&F-Only Added in the Rise and Fall expansion pack.