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Howitzer

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Howitzer is a strong attack unit available late in several Civ games.

Civilization II

The main article has not been created for (or "Howitzer" is not part of) Civilization II

Requires Robotics; A/D/M/H 12/2/2/3 Fire 2; Cost 70, Never Obsolete. Ignores city walls.

Civilization IV

The main article has not been created for (or "Howitzer" is not part of) Civilization IV

Requires [[]], [[]] Resource; S/M/C ; Cost , . Upgrades to [[]]

Civilization V

Howitzer is not present in (or the article has not been created for) Civilization V

Civilization Revolution

Howitzer is not present in (or the article has not been created for) Civilization Revolution

CivWorld

Howitzer is not present in (or the article has not been created for) CivWorld

Freeciv

Howitzer is not present in (or the article has not been created for) Freeciv

Civilization: Call to Power

Howitzer is not present in (or the article has not been created for) Civilization: Call to Power

Call to Power II

Howitzer is not present in (or the article has not been created for) Call to Power II

C-evo

The main article has not been created for (or "Howitzer" is not part of) C-evo

The program may call one of your units (or someone else's) a howitzer if it has a speed of 2.5 and several weapons modules.

Colonization

Howitzer is not present in (or the article has not been created for) Colonization

FreeCol

Howitzer is not present in (or the article has not been created for) FreeCol

Civilization IV: Colonization

Howitzer is not present in (or the article has not been created for) Civilization IV: Colonization

This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may like to go back and edit it so that it points to the desired specific page.

History

Unlike its late introduction in the game, historically Howitzers were a fairly early development: "In the middle of the eighteenth century, a number of European armies began to introduce howitzers that were mobile enough to accompany armies in the field. Though usually fired at the relatively high angles of fire used by contemporary siege howitzers, these field howitzers were rarely defined by this capability. Rather, as the field guns of the day were usually restricted to inert projectiles (which relied entirely upon momentum to achieve their destructive effects), the field howitzers of the eighteenth century were chiefly valued for their ability to fire explosive shells. Thus, there were many cases where, for the sake of simplicity and rapidity of fire, dispensed with adjustable propellant charges."



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