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Hunting (Civ4)

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Hunting - 40 Beaker
Hunting

A technology introduced in Vanilla
Required techs
Leads to Archery
Animal Husbandry
Units enabled Scout
Spearman
Phalanx
Buildings enabled None
Era Ancient
Notes
  • Enables building Camp improvements

"If you chase two rabbits, you will lose them both."
-Native American saying

The following civilizations start with the Hunting technology:

StrategyEdit

Hunting allows you to create Scouts and Spearman units. It also enables your Workers to build the Camp improvement.

Civilopedia EntryEdit

In its most general sense, hunting is the pursuit of a target. For ancient societies, before the widespread domestication of animals and the creation of "livestock", hunting was vital to survival in the hunter-gatherer way of life. Hunting provided an important source of protein to augment the foraged plants and vegetables that made up the majority of the hunter-gatherer's diet. Hunting also provided significant exercise and challenges to these advancing people that improved communication and teamwork skills. Not only did hunting provide diet potential, but it also served as a way for early man to protect itself from cold weather through the use of furs and animal hides from the fallen beasts. The amount of energy that early humans put into hunting forced them to constantly discover new and creative ways to use every part of the animal.

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