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Hypercomputing (CivBE)

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Back arrow (CivBE) Technology

Hypercomputing
Hypercomputing (CivBE)

Primary technology of Tier N/A

Science 2480 20xScienceBE
Requires N/A
Leads to None
Affinity

None

Buildings enabled Hypercore
Improvements enabled None
Satellites enabled N/A
Units enabled N/A
Notes

Allows the Hypercore building. Unlocks the Emancipation Gate Wonder. Improves the 20xScienceBE Science output of your Nodes.

"Good AI prevents bad operators from using computers to conduct useless tasks at high speeds to many degrees of vacuous precision."

- Daoming Sochua, Scientific Morality, Vol VIII

HistoryEdit

The Church-Turing thesis states that any operation that is algorithmically compatible can be solved by a Turing computer; “hypercomputing” refers to models that are incompatible with Turing computation, involving non-Turing functions, primarily through the use of super-recursive algorithms. Hypercomputation was first introduced in 1999 AD on Old Earth, and has become a highly specialized pursuit in computer engineering since planetfall. The first functioning hypercore computer on this planet was built only a generation ago; using “fuzzy logic,” it was capable of having an oracle or advice function embedded in a polynomial-sized Boolean circuit; thus, in effect, this hypercomputer could “predict” the future with extreme accuracy, so long as the terms of input and output were rigidly defined. A number of hypercore computers – each more sophisticated than this model – are currently under construction in several colonial settlements.

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