Industrial Zone (Civ6)

6,958pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

BackArrowGreen Back to the list of districts

The Industrial Zone is a district in Civilization VI, dedicated to Civ6Production Production.and Industry. Requires Apprenticeship.

  • Receives a Standard bonus (+1) to Civ6Production Production yield for each adjacent Mine or a Quarry, and a Minor bonus (+½) for each adjacent district tile.
  • +1 Great Engineer Point per turn.
  • Lowers the Appeal of nearby tiles.
  • Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone.
  • Specialists provide +2 Civ6Production Production each


The following buildings can be constructed in an Industrial Zone:


Strategy Edit

The Industrial Zone is a must-have for cities where you intend to produce late-game units, Wonders and Projects. These require lots of Civ6Production Production capacity, and unless you're ready to spend 40 - 50 turns building one Wonder or Spaceport, you should use Industrial Zones.

Similar to the Entertainment Complex, positioning of the Industrial Zone is crucial for its effect. Try to place it close to other Cities in your empire in order to maximize the area-of-effect of the Factory and Power Plant. Remember that effects from different Industrial Zones stack, so if you place 2 or three in a strategic location, the cumulative effect will be great indeed!

Unlike the Entertainment Complex, the Industrial Zone benefits from Adjacency bonuses, and the biggest of these are provided by Mines and Quarries. Try to place Zones next to these; or at least next to Hills - you can later build Mines there for the Bonus to activate!

Historical ContextEdit

An industrial zone (sometimes euphemistically termed an industrial "park") is where the "heavyweight" manufacturing and shipping takes place in modern civilization. Long before the Industrial Revolution, it was common to locate the most noisy, odoriferous, and dangerous workshops – the tanners, smelters, slaughterhouses, etc. – outside the city walls. No one wanted to live near those. Inevitably, heavy transport evolved to carry raw materials in and finished products out of these districts; today industrial zones are nexus for highways, railroads, airports, and seaports. The infrastructure grew with the zones: warehouses, power plants, water towers, pipelines, and communications networks. And the industrial zones kept growing as industry grew; Upgrader Alley outside Edmonton, for instance, covers 318 square kilometers (some 123 square miles).

Also on Fandom

Random Wiki