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Affinity Building Requirements Cost Maintenance Effect Quest options
Supremacy 2 Feedsite Hub Communications 225 Production 1 Energy
  • +3 Culture
  • +1 Science from trade routes
  • +1 spy (global)
  • +10% worker speed (global)
Harmony 2 Xenofuel Plant Alien Sciences
Xenomass Xenomass
190 Production None
  • One-time +1000 Energy (global)
  • +3 Energy, +2 Production from Xenomass Xenomass (global)
Harmony 2 Xeno Nursery Alien Sciences
Xenomass Xenomass
180 Production 1 Energy
  • One-time +450 Science (global)
  • +5 Xenomass Xenomass (global)
Purity 2 Gene Garden Genetic Design 200 Production 1 Energy
  • +2 Health
  • +1 Science
  • +3 Energy, -1 Energy maintenance
  • +1 Health
Supremacy 4 CEL Cradle Artificial Intelligence 310 Production 1 Energy
  • 4 Artist slots
  • 10% of Food carried over after city growth
  • +1 spy (global)
Supremacy 4 Neurolab Cognition
Firaxite Firaxite
255 Production 1 Energy
  • +1 Health
  • +10% Production towards military units
Harmony 4 Growlab Biology
Fungus Fungus
265 Production 1 Energy
  • One-time +450 Energy (global)
  • One-time +1 population in all cities (global)
Harmony 4 Biofactory Organics
290 Production 1 Energy
  • +1 Food
  • +1 Culture
Purity 4 Gaian Well Terraforming
Geothermal Geothermal
265 Production None
  • +3 Energy
  • +2 Energy
  • +1 Production
Purity 4 Bionics Lab Bionics
Resilin Resilin
265 Production 1 Energy
  • +1 Science
  • +1 Culture
Supremacy 5 Optical Surgery Mechatronics
370 Production
2 Firaxite Firaxite
1 Energy
  • +1 unit sight range (global)
  • +2 Science
Harmony 5 Xeno Sanctuary Alien Ethics
330 Production
1 Xenomass Xenomass
1 Energy
  • +4 Culture
  • +1 Transcendence Victory point per turn
  • +2 Culture
  • +2 Food
Purity 5 LEV Plant Mechatronics
390 Production
2 Floatstone Floatstone
1 Energy
  • +4 Production
  • +2 Production
  • +2 Energy, -1 Energy maintenance
Harmony 7 Microbal Mine Synergetics
430 Production
2 Xenomass Xenomass
1 Energy
  • +3 Production
  • +10% Production
  • +1 Energy
  • +1 Science
Purity 7 Terra Vault Social Dynamics
390 Production 1 Energy
  • +15% Culture
  • +5% Culture
  • +5% Science
Supremacy 7 Augmentery Augmentation
500 Production 1 Energy
  • +1 Food
  • +1 Energy
  • +1 Production
  • +1 Culture
  • +1 Science
  • +10% Health
  • +5% Growth Growth, +5% Energy, +5% Production, +5% Culture, +5% Science
Supremacy 8 Organ Printer Synergetics
390 Production 1 Energy
  • +15% Science
  • +10% Health
  • Units heal +10 HP per turn (global)
Supremacy 8 Bioglass Furnace Bioengineering
470 Production
2 Firaxite Firaxite
1 Energy
  • +2 Production
  • +15% Production
Harmony 8 Molecular Forge Bioengineering
390 Production 1 Energy
  • +5 Food
  • +10% Production
  • +10% Science
Purity 8 Mantle Field Theory
470 Production
4 Floatstone Floatstone
1 Energy
  • +10% Science
  • +3 Science
  • +1 Science
  • +1 Energy
Purity 8 Borehole Planetary Engineering
500 Production 1 Energy
  • +5 Production
  • +5% Energy, -1 Energy maintenance
  • +5% Production
Supremacy 10 Hypercore Hypercomputing
470 Production
4 Firaxite Firaxite
1 Energy
  • +15% Science
  • +2 Science
  • +1 Science
  • +1 Culture
Harmony 10 Progenitor Garden Artificial Evolution
430 Production
4 Xenomass Xenomass
1 Energy
  • +20% Health
  • +5% Science
  • +10% Health
Purity 10 Skycrane Astrodynamics
470 Production
4 Floatstone Floatstone
1 Energy
  • +15% Production
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