Khan (Civ5)
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| Civilization V - Gods & Kings Quick - Regular - Epic - Marathon | |
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| How to obtain |
Generated through combat. |
| Abilities |
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Khan is the Mongolian Unique Great Person, replacing the Great General. While providing the same combat bonuses as a normal Great General, the Khan moves at an increased rate and is more effective at healing adjacent units.
Strategy
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The Khan is a Mongolian Unique Great Person, replacing the standard Great General. The same combat bonuses apply, but the Khan moves at the same rate as the Keshik (5 points per turn) and can heal adjacent units for an additional 2HP per turn(15 in Gods and Kings). This beefed up General ensures that his cavalry units will always be in a battle ready state.
Historical info
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Originally the Khans were tribal chieftains of the Mongol people, ruling anywhere from one tribe to a loose confederation of many smaller ones. At the time of Genghis' rise to power, the title was generally reserved for military leaders, but was later used to denote the civil leaders of the Mongolian Empire as well. The Khans were the elected rulers of the empire provinces, holding their titles based on merit and loyalty rather than blood ties. These leaders often served as generals as well, leading the large Mongolian armies in their successful raids and conquests. Later, an extension of the word was created, "Khagan", to denote the grand ruler, the Khan of Khans so to speak, but this wasn't used until after Genghis Khan's death in 1227 AD.
