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- Lower Production cost (30 vs. 60)
- It generates an additional +1 Great Prophet point per turn (for a total of +2 Great Prophet point per turn).
- It also provides +1 Great Writer point, +1 Great Artist point, and +1 Great Musician point per turn. These three aren't improved by the Oracle.
- It expands the city's borders whenever a Great Person is used in the city.
- Receives Major bonus (+2) to Faith yield for each adjacent Natural Wonder, a Standard bonus (+1) to Faith yield for each adjacent Mountain tile, and Minor bonus (+½) to Faith for each adjacent district tiles and each adjacent unimproved Woods tiles.
- A religion can be founded in a Lavra.
- Religious units can be purchased in a city with a Lavra, spawning in the Lavra or if that's unavailable in the City Center (stacking limits permitting).
- Religious units heal in a Lavra and in tiles adjacent to it.
- Specialists add +2 Faith each.
The following buildings can be constructed in a Lavra:
- Worship building (requires the appropriate Worship Belief):
In the Eastern Orthodox tradition, a lavra (such as found at Mount Athos in Greece or Neamț in Romania) is a cloistered monastery of cells for hermits with a central church and/or rectory. Perhaps the most famous is the Alexander Nevsky Lavra (trust the Russians to name a holy place after a warrior) in St. Petersburg where many eminent but dead Russians are buried – besides Nevsky, there's Euler, Suvarov, Mussorgsky, Tchaikovsky, Dostoevsky and others. Believed to have its origins in the early 4th century AD, the first lavra seems to have been a settlement of some 600 hermits around Nitria in the Egyptian desert. In the strict Eremitic tradition, these hermit-monks lived a secluded life devoted to prayer, often accompanied by vows of silence, chastity, meditation and/or fasting. Further proof of the lengths to which some of the faithful will resort to be saved.