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Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things or successfully led their people through periods of adversity.
Each leader has both a unique ability (which gives him or her special bonuses and gameplay advantages) and an agenda (which affects how he or she plays the game and interacts with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units after researching specific technologies.
In vanilla Civilization VI, there is one leader for each civilization (except the Greeks). However, it has been confirmed that future downloadable content and eventual expansions for the game will include multiple leaders for each civilization.
List of LeadersEdit
|Catherine de Medici||French||Catherine's Flying Squadron
Gain 1 additional level of diplomatic visibility with every civilization you meet. Can recruit an extra spy with the Castles technology.
Gains as many spies and as much diplomatic access as possible. Dislikes civilizations that ignore these espionage activities.
|Cleopatra||Egyptian||Mediterranean's Bride||Queen of the Nile
Likes civilizations with powerful militaries, and dislikes civilizations with weak militaries.
|Frederick Barbarossa||German||Holy Roman Emperor
Gain an extra slot for a Military policy card regardless of government type. Units have extra combat strength versus city-state units.
Will attempt to conquer as many city-states as possible. Dislikes city-state suzerains as well as leaders who have conquered city-states.
Gains Faith per turn for each civilization he has met which has founded a religion and is not at war. Civilizations at war with Gandhi suffer an additional happiness penalty.
Will never declares wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Hates warmongers.
|Gilgamesh||Sumerian||Adventures with Enkidu
When a unit gains combat experience or pillages a district, improvement or city centre during a joint war, the reward is also granted to the nearest allied military unit. The allied unit must be within five tiles.
|Ally of the Enkidu
Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.
Gain Culture whenever a military unit defeats an enemy unit.
|With Your Shield or on It
Never gives up items in a peace deal. Likes civilizations that haven't yielded in a peace deal. Dislikes civilizations that have surrendered in a peace deal and civilizations that have never engaged in a war.
|Harald Hardrada||Norwegian||Thunderbolt of the North
Melee ships can perform coastal raids to pillage adjacent improvements and districts. Provides the Viking Longship unique unit.
|Last Viking King
Likes leaders with strong navies. Dislikes leaders who neglect their navies.
|Hojo Tokimune||Japanese||Divine Wind||Bushido|
|Montezuma||Aztec||Gifts for the Tlatoani
Luxury resources in his territory provide an amenity to 2 extra tiles. Military units receive +1 combat strength for each different luxury resource improved in Aztec lands.
Will try to collect every luxury resource available. Likes civilizations that have the same luxury resources as he does. Dislikes civilizations that have a luxury resource he has not yet collected.
|Mvemba a Nzinga||Kongolese||Religious Convert||Enthusiastic Disciple
Likes leaders whose religions have spread to his cities. Dislikes leaders who have founded a religion and not spread it to a Kongo city.
After recruiting or patronizing a Great Person, 20% of its Great Person point cost is refunded.
|Patron of the Arts
Dislikes civilizations which compete with him for Great People, and likes those with weaker Great Person recruitment efforts.
|Pericles||Greek||Surrounded by Glory
Bonus Culture output for every City-State with Suzerainty.
Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
|Peter the Great||Russian||The Grand Embassy||Westernizer|
|Philip II||Spanish||El Escorial||Defender of the Faith
Wants all of his cities to follow the same religion. Likes civilizations that follow his religion. Dislikes civilizations that spread other religions to his cities.
|Qin Shi Huang||Chinese||The First Emperor||Wall of 10,000 Li
Likes leaders who do not compete with him for Wonders. Dislikes leaders who build more wonders than he does.
|Theodore Roosevelt||American||Roosevelt Corollary||Big Stick Policy
Dislikes wars on his own continent, as well as wars against city-states.
|Saladin||Arabian||Righteousness of the Faith||Ayyubid Dynasty
Wants to have his Workship buildings in many cities, and likes a civilization with it. Dislikes civilizations following other Religions, or civilizations waging war on his followers of his Religion.
|Tomyris||Scythian||Killer of Cyrus
Troops receive a combat bonus when attacking wounded units, and heal a little upon killing an enemy.
Likes leaders with whom she has made a Declaration of Friendship. Dislikes leaders who backstab or declare Surprise Wars.
All cities start with one free building in the City Center.
Tries to include as much territory as possible to his empire. Does not like civilizations which control little territory.
|Victoria||English||Pax Britannica||Sun Never Sets
Likes leaders who share her continent. Dislikes leaders who are on a continent without an English city.
|Civilization VI |