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Steam trading card large Harald Hardrada (Civ6)

Harald Hardrada

Leaders are symbolic representatives of the playable civilizations in Civilization VI. They are based on historical figures who accomplished great things or successfully led their people through periods of adversity.

Each leader has both a unique ability (which gives him or her special bonuses and gameplay advantages) and an agenda (which affects how he or she plays the game and interacts with other players when controlled by the AI). Some leaders' unique abilities allow them to unlock unique units after researching specific technologies.

In vanilla Civilization VI, there is one leader for each civilization (except the Greeks). However, it has been confirmed that future downloadable content and eventual expansions for the game will include multiple leaders for each civilization.

List of LeadersEdit

Leader Civilization Leader Ability Leader Agenda
Alexander (Civ6) Alexander3 Macedonian (Civ6) Macedonian3 To the World's End

Cities do not incur war weariness. All military units heal completely when this player captures a city with a world wonder. (Hidden: Allows access to the Hetairoi unique unit.)

Short Life of Glory

Likes civilizations at war with powers other than Macedon. Has disdain for civilizations at peace.

Amanitore (Civ6) Amanitore4 Nubian (Civ6) Nubian4 Kandake of Meroë

+20% Civ6Production Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.

City Planner

Always tries to keep the maximum number of districts in each city. Respects other civilizations who also develop their cities in this fashion.

Catherine de Medici (Civ6) Catherine de Medici French (Civ6) French Catherine's Flying Squadron

Has 1 level of DiplomaticVisibility6 Diplomatic Visibility greater than normal with every civilization that she's met. Receives a free Spy (and extra spy capacity) with the Castles technology. All spies start as Agents with a free promotion.

Black Queen

Gains as many Spies and as much diplomatic access as possible. Dislikes civilizations that ignore these espionage activities.

Chandragupta (Civ6) Chandragupta R&F-Only Indian (Civ6) Indian Arthashastra

Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Civ6Movement Movement and +5 Civ6StrengthIcon Combat Strength for the first 10 turns after declaring a War of Territorial Expansion.

Maurya Empire

Wants to expand his empire, and dislikes civilizations that have cities close to his borders. Likes civilizations that aren't close to his borders.

Cleopatra (Civ6) Cleopatra Egyptian (Civ6) Egyptian Mediterranean's Bride

Your TradeRoute6 Trade Routes to other civilizations provide +4 Civ6Gold Gold for Egypt. Other civilizations' TradeRoute6 Trade Routes to Egypt provide +2 Civ6Food Food for them and +2 Civ6Gold Gold for Egypt.
R&F-Only Your TradeRoute6 Trade Routes to other civilizations provide +4 Civ6Gold Gold for Egypt. Other civilizations' TradeRoute6 Trade Routes to Egypt provide +2 Civ6Food Food for them and +2 Civ6Gold Gold for Egypt. Trading with Allies earns twice as many bonus Alliance Points.

Queen of the Nile

Likes civilizations with powerful militaries, and dislikes civilizations with weak militaries.

Cyrus (Civ6) Cyrus3 Persian (Civ6) Persian3 Fall of Babylon

+2 Civ6Movement Movement for all units for the next 10 turns after declaring a Surprise War. Surprise Wars count as Formal Wars for the purposes of warmongering penalties and war weariness. Occupied cities have no penalties to their yields.
R&F-Only +2 Civ6Movement Movement for all units for the next 10 turns after declaring a Surprise War on a major civilization. +5 Loyalty per turn in occupied cities with a garrisoned unit. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness.


Likes leaders who have declared a Surprise War. Dismisses leaders who do not use Surprise War declarations.

Frederick Barbarossa (Civ6) Frederick Barbarossa German (Civ6) German Holy Roman Emperor

Additional Military policy slot. +7 Civ6StrengthIcon Combat Strength when attacking city-states.

Iron Crown

Will attempt to conquer as many city-states as possible. Dislikes city-state suzerains as well as leaders who have conquered city-states.

Gandhi (Civ6) Gandhi Indian (Civ6) Indian Satyagraha

+5 Civ6Faith Faith for each civilization (including India) they have met that has founded a Religion and is not currently at war. Opposing civilizations receive double the war weariness for fighting against Gandhi.


Will never declare wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Hates warmongers.

Genghis Khan (Civ6) Genghis Khan R&F-Only Mongolian (Civ6) Mongolian R&F-Only Mongol Horde

All cavalry class units gain +3 Civ6StrengthIcon Combat Strength and a chance to capture defeated enemy cavalry class units.

Horse Lord

Likes to build mounted units, dislikes Civilizations with more mounted units than him.

Gilgamesh (Civ6) Gilgamesh Sumerian (Civ6) Sumerian Adventures of Enkidu

May declare war on anyone at war with their allies without warmonger penalties. When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles.
R&F-Only May declare war on anyone at war with their allies without warmonger penalties. When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles. Their Alliances gain Alliance Points for being at war with a common foe.

Ally of Enkidu

Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.

Gitarja (Civ6) Gitarja5 Indonesian (Civ6) Indonesian5 Exalted Goddess of the Three Worlds

Naval units can be purchased with Civ6Faith Faith. Religious units pay no movement to embark or disembark. +2 Civ6Faith Faith to City Centers that are adjacent to Coast or Lake tiles.

Archipelagic State

Likes civilizations who avoid settling or conquering cities on small landmasses. Hates anyone with numerous cities on such islands.

Gorgo (Civ6) Gorgo Greek (Civ6) Greek Thermopylae

Combat victories provide Civ6Culture Culture equal to 50% of the Civ6StrengthIcon Combat Strength of the defeated unit.

With Your Shield Or On It

Never gives up items in a peace deal. Likes civilizations that haven't yielded in a peace deal. Dislikes civilizations that have surrendered in a peace deal and civilizations that have never engaged in a war.

Harald Hardrada (Civ6) Harald Hardrada Norwegian (Civ6) Norwegian Thunderbolt of the North

Allows coastal raiding for all naval melee units and +50% Civ6Production Production toward all naval melee units. (Hidden: Allows access to the Viking Longship unique unit.)

Last Viking King

Likes leaders with strong navies. Dislikes leaders who neglect their navies.

Hojo Tokimune (Civ6) Hojo Tokimune Japanese (Civ6) Japanese Divine Wind

Land units receive +5 Civ6StrengthIcon Combat Strength in land tiles adjacent to Coast; naval units receive +5 Civ6StrengthIcon Combat Strength in shallow water tiles. Build Encampment, Holy Site and Theater Square districts in half the time.


Likes civilizations that have a strong military and Civ6Faith Faith and Civ6Culture Culture output. Dislikes civilizations that are strong in military but weak in Civ6Faith Faith and Civ6Culture Culture output.

Jadwiga (Civ6) Jadwiga1 Polish (Civ6) Polish1 Lithuanian Union

Taking territory off another city via Poland's Civ Ability converts it to your religion. Relic6 Relics provide +4 Civ6Gold Gold, +2 Civ6Culture Culture and +2 Civ6Faith Faith. Holy Sites have increased adjacency bonuses.


Tries to build up Civ6Faith Faith, and likes civilizations that also focus on Civ6Faith Faith.

Jayavarman VII (Civ6) Jayavarman VII5 Khmer (Civ6) Khmer5 Monasteries of the King

Holy Sites provide +2 Civ6Food Food and +1 Housing6 Housing if placed on a river. Holy Sites trigger a culture bomb.

An End to Suffering

Likes civilizations with many Holy Sites and with a high average city Citizen6 Population. Dislikes civs lacking in either of these areas.

John Curtin (Civ6) John Curtin2 Australian (Civ6) Australian2 Citadel of Civilization

+100% Civ6Production Production if they have either received a declaration of war in the past 10 turns or liberated a city in the past 20 turns.

Perpetually on Guard

Forms Defensive Pacts with friends and likes civilizations that liberate cities. Dislikes civilizations that are occupying enemy cities.

Lautaro (Civ6) Lautaro R&F-Only Mapuche (Civ6) Mapuche R&F-Only Swift Hawk

If a Mapuche unit defeats an enemy unit within the borders of the enemy city, that city loses 20 Loyalty.

Spirit of Tucapel

Tries to maintain a high degree of cultural loyalty, and respects civilizations who do the same. Dislikes civilizations that fail to maintain the loyalty of their people.

Montezuma (Civ6) Montezuma Aztec (Civ6) Aztec Gifts for the Tlatoani

Improved Luxury resources provide an Amenities6 Amenity to 2 extra cities. Military units receive +1 Civ6StrengthIcon Combat Strength for each different improved Luxury resource in Aztec territory.


Likes civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes civilizations who have a new Luxury resource he has not yet collected.

Mvemba a Nzinga (Civ6) Mvemba a Nzinga Kongolese (Civ6) Kongolese Religious Convert

May not build Holy Site Districts, gain Great Prophets, or found Religions. Gains all Beliefs of any Religion that has established itself in a majority of his cities. Receives an Apostle each time he finishes a M'banza or Theater Square (of that city's majority Religion).

Enthusiastic Disciple

Likes leaders whose religions have spread to his cities. Dislikes leaders who have founded a religion and not spread it to a Kongo city.

Pedro II (Civ6) Pedro II Brazilian (Civ6) Brazilian Magnanimous

Recruiting or patronizing a GreatPerson6 Great Person refunds 20% of their point cost.

Patron of the Arts

Likes civilizations who are not competing for GreatPerson6 Great People, and will recruit GreatPerson6 Great People whenever possible. Dislikes civilizations with more GreatPerson6 Great People than him.

Pericles (Civ6) Pericles Greek (Civ6) Greek Surrounded by Glory

+5% Civ6Culture Culture per city-state you are the Suzerain of.

Delian League

Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.

Peter (Civ6) Peter Russian (Civ6) Russian The Grand Embassy

Receives Civ6Science Science or Civ6Culture Culture from TradeRoute6 Trade Routes to civilizations that are more advanced than Russia (+1 per 3 technologies or civics ahead).


Friendly to those civilizations that are ahead of him in Civ6Science Science and Civ6Culture Culture. Dislikes backwards civilizations that are lacking in Civ6Science Science and Civ6Culture Culture.

Philip II (Civ6) Philip II Spanish (Civ6) Spanish El Escorial

Inquisitors can Remove Heresy one extra time. Combat units have a bonus of +4 Civ6StrengthIcon Combat Strength against players following other Religions.

Counter Reformer

Wants all of his cities to follow the same religion. Likes civilizations that follow his religion. Dislikes civilizations that spread other religions to his cities.

Poundmaker (Civ6) Poundmaker R&F-Only Cree (Civ6) Cree R&F-Only Favorable Terms

All Alliance types provide Shared Visibility. TradeRoute6 Trade Routes grant +1 Civ6Food Food in the sending city and +1 Civ6Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Iron Confederacy

Tries to establish as many Alliances as possible, and likes civilizations that do the same. Dislikes civilizations that don't establish Alliances.

Qin Shi Huang (Civ6) Qin Shi Huang Chinese (Civ6) Chinese The First Emperor

Builders receive an additional charge. Can spend Builder charges to complete 15% of the Civ6Production Production cost for Ancient and Classical wonders.

Wall of 10,000 Li

Builds wonders whenever possible, and likes civilizations not competing for wonders. Dislikes civilizations with more wonders than him.

Robert the Bruce (Civ6) Robert the Bruce R&F-Only Scottish (Civ6) Scottish R&F-Only Bannockburn

Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Civ6Production Production and +2 Civ6Movement Movement for the first 10 turns after declaring a War of Liberation.

Flower of Scotland

Will never attack his neighboring civilizations unless they break a promise to him, and dislikes anyone waging war on them. Likes civilizations not at war with his neighbors.

Saladin (Civ6) Saladin Arabian (Civ6) Arabian Righteousness of the Faith

The Worship building for Arabia's Religion can be purchased by any player at one-tenth of the usual Civ6Faith Faith cost. 10% extra Civ6Science Science, Civ6Faith Faith, and Civ6Culture Culture on Arabian cities with this Worship building.

Ayyubid Dynasty

Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.

Seondeok (Civ6) Seondeok R&F-Only Korean (Civ6) Korean R&F-Only Hwarang

+5% Civ6Culture Culture and +5% Civ6Science Science in all cities with an established Governor.


Focuses on building up Civ6Science Science, and respects civilizations who do the same. Dislikes civilizations with a weak Civ6Science Science output.

Shaka (Civ6) Shaka R&F-Only Zulu (Civ6) Zulu R&F-Only Amabutho

May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Civ6StrengthIcon Base Combat Strength to both Corps and Armies.

Horn, Chest, Loins

Tries to form as many Corps and Armies as possible. Dislikes civilizations who have few Corps and Armies.

Tamar (Civ6) Tamar R&F-Only Georgian (Civ6) Georgian R&F-Only Glory of the World, Kingdom and Faith

+100% Civ6Faith Faith for 10 turns after declaring a Protectorate War. Each Envoy6 Envoy you send to a city-state of your majority Religion counts as two Envoy6 Envoys. (Must have a majority Religion.)

Narikala Fortress

Tries to put high level Walls around her cities and respects civilizations that follow her lead. Does not like civilizations that fail to fortify their cities.

Teddy Roosevelt (Civ6) Teddy Roosevelt American (Civ6) American Roosevelt Corollary

Units receive +5 Civ6StrengthIcon Combat Strength on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit when they research the Rifling technology.

Big Stick Policy

Likes peaceful Civilizations that have a city on his home continent. Hates civilizations starting wars on his continent.

Tomyris (Civ6) Tomyris Scythian (Civ6) Scythian Killer of Cyrus

All units receive +5 Civ6StrengthIcon Combat Strength when attacking wounded units. When they eliminate a unit, they heal up to 30 hit points.

Backstab Averse

Likes civilizations who are their declared friend. Hates civilizations who backstab and declare surprise wars.

Trajan (Civ6) Trajan Roman (Civ6) Roman Trajan's Column

All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era.)

Optimus Princeps

Tries to include as much territory as possible to his empire. Does not like civilizations which control little territory.

Victoria (Civ6) Victoria English (Civ6) English Pax Britannica

All found or conquered cities on a continent other than your home continent receive a free melee unit. Gain the Redcoat unique unit when the Military Science technology is researched.

Sun Never Sets

Likes leaders who share her continent. Dislikes leaders who are on a continent without an English city.

Wilhelmina (Civ6) Wilhelmina R&F-Only Dutch (Civ6) Dutch R&F-Only Radio Oranje

Your TradeRoute6 Trade Routes to your own cities provide +1 Loyalty per turn for the starting city. TradeRoute6 Trade Routes to from foreign cities provide +1 Civ6Culture Culture to you.


Likes civilizations that send TradeRoute6 Trade Routes to her cities frequently. Dislikes civilizations who refrain from sending her TradeRoute6 Trade Routes.

1 Added in Poland Civilization & Scenario Pack (20 December 2016).
2 Added in Australia Civilization & Scenario Pack (23 February 2017).
3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
4 Added in Nubia Civilization & Scenario Pack (27 July 2017).
5 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
R&F-Only Added in the Rise and Fall expansion pack.


Civilization VI [edit]
Rise and Fall

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)


AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.