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Lighthouse (Civ6)

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The Lighthouse is a basic maritime building in Civilization VI. It is built in the Harbor district.

  • Effects:
    • +1 Civ6Food Food
    • +1 Civ6Food Food in all water tiles controlled by the city
    • +1 Civ6Gold Gold
    • +1 Housing6 Housing
    • +1 Citizen6 Citizen slot
    • +1 Admiral6 Great Admiral point per turn
    • +25% combat XP for all naval units trained in this city

StrategyEdit

The Lighthouse is an extremely important early game building that is relatively cheap. Its Civ6Food Food production can help boost early cities, and maintain a strong Citizen6 Population growth as they occupy more ocean tiles; its Housing6 Housing also helps to that end, increasing maximum population capacity.

It also gives Admiral6 Great Admiral points and extra combat experience, which is extremely useful when training fleets and armadas.

Historical Context Edit

The sea is a dangerous place, filled with shoals, shallows, reefs, and rocks just waiting to bring the unwary ship to grief. And the weary crew might have a difficult time finding safe harbor. So, in antiquity, not long after men began sailing, signal fires were lit to guide the ship away from danger to port; since such signal fires would be even more visible if elevated, “lighthouses” began to be built by the first seafaring civilizations on promontories. The most famous of the ancient ones: the Pharos at Alexandria, of course, which guided ships into what was once the busiest seaport in the world. For two thousand years since, lighthouses were built wherever there was a need for sailors not to drown and cargos not to be lost. Stone, wood, and brick have given way to steel and concrete construction, and fire has given way to arc lamps, but the principle remains the same.

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