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Civilization

List of buildings in Civ3

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Building Requires Cost Maintenance Notes
Airport (Civ3) Airport Flight 160 2
  • Can airlift one unit per turn
Aqueduct (Civ3) Aqueduct Construction 100 1
  • Allows city growth beyond 6
Bank (Civ3) Bank Banking 160 1

Requires Market

  • Tax revenue increased 50%
Barracks (Civ3) Barracks None 40 1
  • City produces Veteran units
Cathedral (Civ3) Cathedral Monotheism 160 2

Requires Temple

  • Produces 3 content faces
  • 3 Culture (Civ3)
Coal Plant (Civ3) Coal Plant Industrialization 160 3

Requires Factory

  • Increases production by 50%
Coastal Fortress (Civ3) Coastal Fortress Metallurgy 40 None
  • Increases defense of city
Colosseum (Civ3) Colosseum Construction 120 2
  • Produces 2 content faces
  • 2 Culture (Civ3)
Courthouse (Civ3) Courthouse Code of Laws 80 1
  • Decreases corruption
Factory (Civ3) Factory Industrialization 240 3
  • Increases production by 50%
Granary (Civ3) Granary Pottery 60 1
  • Only 50% of stored food used for growth
Harbor (Civ3) Harbor Map Making 80 1
  • City produces veteran naval units
  • Coastal, sea, and ocean squares produce one extra food
Hospital (Civ3) Hospital Sanitation 160 2

Allows city growth beyond 12

Hydro Plant (Civ3) Hydro Plant Electronics 240 3

Requires Factory

  • Increases production by 50%
Library (Civ3) Library Literature 80 1
  • Increases research by 50%
  • 3 Culture (Civ3)
Manufacturing Plant (Civ3) Manufacturing Plant Robotics 320 3

Requires Factory

  • Increases production by 50%
Marketplace (Civ3) Marketplace Currency 100 1
  • Increases tax revenue by 50%
Mass Transit System (Civ3) Mass Transit System Ecology 200 3
  • Reduces pollution from population
Nuclear Plant (Civ3) Nuclear Plant Nuclear Power 240 3

Requires Factory

  • Increases production by 100%
Offshore Platform (Civ3) Offshore Platform Miniaturization 240 3
  • All water squares produce 1 shield
Palace (Civ3) Palace Masonry 100 None
  • Reduces corruption in capital
  • 1 Culture (Civ3)
Police Station (Civ3) Police Station Communism 160 2
  • Reduces war weariness and corruption
Recycling Center (Civ3) Recycling Center Recycling 200 2
  • Reduces pollution from buildings
Research Lab (Civ3) Research Lab Computers 200 2

Requires University

  • Increases research by 50%
  • 2 Culture (Civ3)
SAM Missile Battery (Civ3) SAM Missile Battery Rocketry 80 2
  • Defends city from air units
Solar Plant (Civ3) Solar Plant Ecology 320 3

Requires Factory

  • Increases production by 50%
SS Cockpit (Civ3) SS Cockpit Space Flight 320 None
SS Docking Bay (Civ3) SS Docking Bay Space Flight 160 None
SS Engine (Civ3) SS Engine Space Flight 640 None
SS Exterior Casing (Civ3) SS Exterior Casing Synthetic Fibers 640 None
SS Fuel Cells (Civ3) SS Fuel Cells Space Flight 160 None
SS Life Support System (Civ3) SS Life Support System Superconductor 320 None
SS Planetary Party Lounge (Civ3) SS Planetary Party Lounge The Laser 160 None
SS Stasis Chamber (Civ3) SS Stasis Chamber Synthetic Fibers 320 None
SS Storage-Supply (Civ3) SS Storage-Supply Synthetic Fibers 160 None
SS Thrusters (Civ3) SS Thrusters Satellites 320 None
Temple (Civ3) Temple Ceremonial Burial 60 1
  • Produces one content face
  • 2 Culture (Civ3)
University (Civ3) University Education 200 2

Requires Library

  • Increases research by 50%
  • 4 Culture (Civ3)
Walls (Civ3) Walls Masonry 20 None
  • 50% defensive bonus to units in city
Civilization III [edit]
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