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List of buildings in Civ4Col

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Here is a complete list of all buildings in Civilization IV: Colonization.

GunsEdit

Name Requires Cost Notes
Armory Icon (Civ4Col) Armory None 100 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Guns from 3 Tools per turn.
Allows the construction of Artillery and Cannon.
Magazine Icon (Civ4Col) Magazine Armory 300 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Guns from 6 Tools per turn.
Allows the construction of Artillery and Cannon.
Arsenal Icon (Civ4Col) Arsenal Magazine
Lumber Mill
900 Hammer
100 Tools (Civ4Col)
+50% Guns production. Allows 3 colonists to each produce 6 Guns from 6 Tools per turn.
Allows the construction of Artillery and Cannon.

ToolsEdit

Name Requires Cost Notes
Blacksmith's House Icon (Civ4Col) Blacksmith's House None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Tools from 3 Ore per turn.
Blacksmith's Shop Icon (Civ4Col) Blacksmith's Shop Blacksmith's House 150 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn.
Ironworks Icon (Civ4Col) Ironworks Blacksmith's Shop
Lumber Mill
450 Hammer
100 Tools (Civ4Col)
+50% Tools production.
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn.
+25% production of Liberty Bells.

ProductionEdit

Name Requires Cost Notes
Carpenter's Shop Icon (Civ4Col) Carpenter's Shop None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Hammers from 3 Lumber per turn.
Lumber Mill Icon (Civ4Col) Lumber Mill Carpenter's Shop 150 Hammer
80 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Hammers from 6 Lumber per turn.

CrossesEdit

Name Requires Cost Notes
Church Icon (Civ4Col) Church None 50 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Crosses per turn.
Cathedral Icon (Civ4Col) Cathedral Church 150 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Crosses per turn.

CigarsEdit

Name Requires Cost Notes
Tobacconist's House Icon (Civ4Col) Tobacconist's House None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Cigars from 3 Tobacco per turn.
Tobacconist's Shop Icon (Civ4Col) Tobacconist's Shop Tobacconist's House 90 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn.
Cigar Factory Icon (Civ4Col) Cigar Factory Tobacconist's Shop
Lumber Mill
270 Hammer
100 Tools (Civ4Col)
+50% Cigar production.
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn.
+25% production of Liberty Bells.

CoatsEdit

Name Requires Cost Notes
Fur Trader's House Icon (Civ4Col) Fur Trader's House None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Coats from 3 Furs per turn.
Fur Trading Post Icon (Civ4Col) Fur Trading Post Fur Trader's House 90 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn.
Coat Factory Icon (Civ4Col) Coat Factory Fur Trading Post
Lumber Mill
270 Hammer
100 Tools (Civ4Col)
+50% Coats production.
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn.
+25% production of Liberty Bells.

EducationEdit

Name Requires Cost Notes
Schoolhouse Icon (Civ4Col) Schoolhouse None 50 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Education per turn.
College Icon (Civ4Col) College Schoolhouse 150 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Education per turn.
University Icon (Civ4Col) University College
Lumber Mill
450 Hammer
100 Tools (Civ4Col)
Allows 3 colonists to each produce 12 Education per turn.
+25% production of Liberty Bells.

NavalEdit

Name Requires Cost Notes
Dock Icon (Civ4Col) Dock None 25 Hammer
0 Tools (Civ4Col)
+2 food on water tiles.
Drydock Icon (Civ4Col) Drydock Dock 75 Hammer
50 Tools (Civ4Col)
+2 food on water tiles
Required to build Caravel, Privateer, and Merchantman.
Shipyard Icon (Civ4Col) Shipyard Drydock
Lumber Mill
225 Hammer
100 Tools (Civ4Col)
+2 food on water tiles
Required to build Frigate and Ship of the Line.

DefenseEdit

Name Requires Cost Notes
Stockade Icon (Civ4Col) Stockade None 30 Hammer
0 Tools (Civ4Col)
+50% settlement defense.
Fort Icon (Civ4Col) Fort Stockade 90 Hammer
50 Tools (Civ4Col)
+100% settlement defense.
Fortress Icon (Civ4Col) Fortress Fort
Lumber Mill
270 Hammer
100 Tools (Civ4Col)
+150% settlement defense.

HorsesEdit

Name Requires Cost Notes
Stable Icon (Civ4Col) Stable None 30 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 2 Horses from 2 Food per turn.
Costs 50 Horses to build.
Horse Pasture Icon (Civ4Col) Horse Pasture None 0 Hammer
0 Tools (Civ4Col)
Unique building for Natives.
Allows 2 colonists to each produce 2 Horses from 2 Food per turn.
+100% Horses production.
Ranch Icon (Civ4Col) Ranch Stable 90 Hammer
0 Tools (Civ4Col)
Allows 3 colonists to each produce 3 Horses from 3 Food per turn.
Costs 100 Horses to build.

Liberty BellsEdit

Name Requires Cost Notes
Town Hall Icon (Civ4Col) Town Hall None 0 Hammer
0 Tools (Civ4Col)
A colonist working here will produce Liberty Bells.
Printing Press Icon (Civ4Col) Printing Press None 60 Hammer
20 Tools (Civ4Col)
+50% production of Liberty Bells.
Newspaper Icon (Civ4Col) Newspaper Printing Press 180 Hammer
50 Tools (Civ4Col)
+100% production of Liberty Bells.

RumEdit

Name Requires Cost Notes
Rum Distiller's House Icon (Civ4Col) Rum Distiller's House None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Rum from 3 Sugar per turn.
Rum Distillery Icon (Civ4Col) Rum Distillery Rum Distiller's House 90 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn.
Rum Factory Icon (Civ4Col) Rum Factory Rum Distillery 270 Hammer
100 Tools (Civ4Col)
+50% Rum production.
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn.
+25% production of Liberty Bells.

ClothEdit

Name Requires Cost Notes
Weaver's House Icon (Civ4Col) Weaver's House None 0 Hammer
0 Tools (Civ4Col)
Allows 2 colonists to each produce 3 Cloth from 3 Cotton per turn.
Weaver's Shop Icon (Civ4Col) Weaver's Shop Weaver's House 90 Hammer
50 Tools (Civ4Col)
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.
Textile Mill Icon (Civ4Col) Textile Mill Weaver's Shop 270 Hammer
100 Tools (Civ4Col)
+50% Cloth production.
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn.
+25% production of Liberty Bells.

StorageEdit

Name Requires Cost Notes
Warehouse Icon (Civ4Col) Warehouse None 30 Hammer
0 Tools (Civ4Col)
+100 goods storage.
Warehouse Expansion Icon (Civ4Col) Warehouse Expansion Warehouse
Lumber Mill
90 Hammer
20 Tools (Civ4Col)
+200 goods storage.
Goods over storage capacity are sold at 50% of the price in Europe.
Colonization games [edit]
Original version Sid Meier's Colonization (1994)

BuildingsCivilizationsCheatingFounding FathersIndiansIndependenceSoundtrackTerrainUnitsTipsFAQ

Remake Civilization IV: Colonization (2008)

BuildingsCivilizationsFounding FathersGoodsPointsProfessionsPromotionsTerrainTraitsUnitsVictory

Fan created version FreeCol (2003-Present)

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