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List of buildings in CivBE

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Back arrow (CivBE) Civilization: Beyond Earth
Back arrow (CivBE) Back to buildings page

Overview Edit

Buildings are constructed in cities for a for various effects. As in all Civilization games, buildings are one of the major sources of city stats and bonuses, and each type may only be built once in each city. Not including Wonders, there are 72 unique buildings that can be constructed in each city as of the Rising Tide expansion.

Requirements Edit

Most buildings require a certain technology to be researched before they can be built. In the Rising Tide expansion, some buildings can be unlocked combining artifacts. Other requirements might include Affinity level and/or a certain improved resource within the city's surrounding tiles. Aquatic cities and land based cities have buildings that exclusive to aquatic cities, whereas there are also land only buildings.

Cost Edit

All buildings cost 20xProductionBE to build. Alternatively, they may be purchased outright with 20xEnergyBE at the following rate:

\mathit{round}( \frac{(30 \times \mathit{Cost} \times \mathit{GameSpeedPercent})^{0.75}}{10} ) \times 10

In this equation Cost stands for the 20xProductionBE Production cost at the normal game speed, and GameSpeedPercent is either 0.67 (Quick), 1 (Normal), 1.33 or 3, depending on the game speed.

20xDiplomaticCapitalBE Diplomatic Capital also can purchase buildings.

Maintenance Edit

Buildings that do not produce 20xEnergyBE cost at least 1 20xEnergyBE to maintain. Some quest options remove this maintenance for a building type. Some buildings also take up strategic resources. Note that this is distinct from requiring that strategic resource nearby. Selling a building will remove the maintenance associated with that building and return any strategic resources used by the building to the pool. In Rising Tide buildings unlocked using Artifacts also do not require maintenance.

Quest options Edit

All buildings except the Mind Stem and buildings unlocked with artifacts have a quest associated with them. For every building of that type that you control, there is a 5% chance per turn of the quest activating. This will give you a choice between two bonuses. Most apply a local bonus to each instance of the building itself, while others apply a global bonus to your colony regardless of how many of that type of building you have. Unless specified otherwise, the bonuses are local and permanent.

List of buildings Edit

There are several different overlapping ways to categorize the buildings in Civilization Beyond Earth. The buildings listed below are organized by yields.

20xCultureBE Culture buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Old Earth Relic (CivBE) Old Earth Relic Habitation 40 120xEnergyBE
  • +2 20xCultureBE
  • +2 20xDiplomaticCapitalBE RT only
  • -1 20xEnergyBE maintenance
  • +1 20xCultureBE
Alien Preserve (CivBE) Alien Preserve Alien Lifeforms
(Land Only)
125 120xEnergyBE
  • +2 20xCultureBE
  • +2 20xDiplomaticCapitalBE RT only
  • Units heal +5 HP per turn (global)
  • +1 20xEnergyBE, +1 20xScienceBE
Feedsite Hub (CivBE) Feedsite Hub Communications
Supremacy (CivBE) 2
225 120xEnergyBE
  • +3 20xCultureBE
  • +1 20xScienceBE from trade routes
  • +3 20xDiplomaticCapitalBE RT only
Holosuite (CivBE) Holosuite Cognition
20xFiraxiteBE
245 120xEnergyBE
  • +2 20xCultureBE
  • +1 20xCultureBE from 20xFiraxiteBE
  • 2 Artist slots
  • +3 20xDiplomaticCapitalBE RT only
  • +2 20xCultureBE
  • Free virtue (global)
CEL Cradle (CivBE) CEL Cradle Artificial Intelligence
Supremacy (CivBE) 4
310 120xEnergyBE
  • 4 Artist slots
  • 10% of 20xFoodBE carried over after city growth
  • +1 spy (global)
Xeno Sanctuary (CivBE) Xeno Sanctuary Alien Ethics
Harmony (CivBE) 5
330 120xEnergyBE
120xXenomassBE
  • +4 20xCultureBE
  • +1 Transcendence Victory point per turn
  • +2 20xCultureBE
  • +2 20xFoodBE
Terra Vault (CivBE) Terra Vault Social Dynamics
Purity (CivBE) 7
390 120xEnergyBE
  • +15% 20xCultureBE
  • +5% 20xCultureBE
  • +5% 20xScienceBE

20xEnergyBE Energy buildings[1] Edit

Building Requirements 20xProductionBE
cost
Effect Quest options
Thorium Reactor (CivBE) Thorium Reactor Engineering 105
  • +3 20xEnergyBE
  • 2 Trader slots
  • +2 20xEnergyBE
  • +1 20xProductionBE
Xenofuel Plant (CivBE) Xenofuel Plant Alien Sciences
Harmony (CivBE) 2
20xXenomassBE
190
  • +3 20xEnergyBE
  • +1 20xEnergyBE from 20xXenomassBE
  • 2 Trader slots
  • One-time +1000 20xEnergyBE (global)
  • +3 20xEnergyBE, +2 20xProductionBE from 20xXenomassBE (global)
Biofuel Plant (CivBE) Biofuel Plant Biology
20xAlgaeBE Algae
220
  • +3 20xEnergyBE
  • +2 20xEnergyBE from 20xAlgaeBE Algae
  • 2 Trader slots
  • +1 20xEnergyBE
  • +1 20xProductionBE
Gaian Well (CivBE) Gaian Well Terraforming
Purity (CivBE) 4
20xGeothermalBE Geothermal
265
  • +3 20xEnergyBE
  • +2 20xEnergyBE
  • +1 20xProductionBE
Field Reactor (CivBE) Field Reactor Field Theory 500
  • +2 20xEnergyBE
  • +10% 20xEnergyBE
  • +2 Trader slots
  • +5% 20xEnergyBE
  • +2 orbital coverage
Tidal Turbine (CivBE) Tidal Turbine RT only Geophysics 110
  • +1 20xHealthBE
  • +2 20xEnergyBE

20xFoodBE Food buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Vivarium (CivBE) Vivarium Ecology
(Land Only)
80 120xEnergyBE
  • +2 20xFoodBE
  • +1 20xFoodBE from Desert
  • -1 20xFoodBE from Flood Plains
  • +1 20xFoodBE
  • +1 20xScienceBE
Cloning Plant (CivBE) Cloning Plant Genetic Design
20xXenomassBE
210 120xEnergyBE
  • +2 20xFoodBE
  • +1 20xProductionBE from 20xXenomassBE
  • 1 Grower slots
  • +10% 20xFoodBE carried over on city growth
  • +1 20xHealthBE
Mass Digester (CivBE) Mass Digester Organics 255 120xEnergyBE
  • +1 20xEnergyBE from Tundra
  • 4 Grower slots
  • +1 20xFoodBE
  • +1 20xProductionBE
Growlab (CivBE) Growlab Biology
Harmony (CivBE) 4
20xFungusBE Fungus
265 120xEnergyBE
  • One-time +450 20xEnergyBE (global)
  • One-time +1 population in all cities (global)
Molecular Forge (CivBE) Molecular Forge Bioengineering
Harmony (CivBE) 8
390 120xEnergyBE
  • +5 20xFoodBE
  • +10% 20xProductionBE
  • +10% 20xScienceBE
Nanopasture (CivBE) Nanopasture Nanotechnology 415 120xEnergyBE
  • 30% 20xFoodBE carried over after city growth
  • 2 Scientist slots
Civil Crèche (CivBE) Civil Crèche Social Dynamics 445 120xEnergyBE
  • +2 20xFoodBE
  • 3 Grower slots
  • +3 20xDiplomaticCapitalBE RT only
  • +5% 20xFoodBE Growth
  • +10% worker speed (global)

20xHealthBE Health buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Clinic (CivBE) Clinic Habitation 60 120xEnergyBE
  • +1 20xHealthBE
  • +1 20xScienceBE
  • +1 20xHealthBE
  • +15 city HP
Cytonursery (CivBE) Cytonursery Genetics 90 120xEnergyBE
  • +1 20xHealthBE
  • +1 20xScienceBE
  • +1 20xFoodBE from Marsh
  • +1 20xProductionBE
  • +5% 20xProductionBE towards military units
Pharmalab (CivBE) Pharmalab Genetics 95 120xEnergyBE
  • +2 20xHealthBE
  • +1 20xHealthBE
  • +1 20xScienceBE
Gene Garden (CivBE) Gene Garden Genetic Design
Purity (CivBE) 2
200 120xEnergyBE
  • +2 20xHealthBE
  • +1 20xScienceBE
  • +3 20xDiplomaticCapitalBE RT only
  • +3 20xEnergyBE, -1 20xEnergyBE maintenance
  • +1 20xHealthBE
Bionics Lab (CivBE) Bionics Lab Bionics
Purity (CivBE) 4
20xResilinBE Resilin
265 120xEnergyBE
  • +1 20xScienceBE
  • +1 20xCultureBE
Gene Smelter (CivBE) Gene Smelter Transgenics 350 120xEnergyBE
  • +3 20xHealthBE
  • +2 Scientist slots
  • +2 20xScienceBE
  • +1 20xHealthBE
Optical Surgery (CivBE) Optical Surgery Mechatronics
Supremacy (CivBE) 5
370 120xEnergyBE
220xFiraxiteBE
  • +1 unit sight range (global)
  • +2 20xScienceBE
Soma Distillery (CivBE) Soma Distillery Social Dynamics 400 120xEnergyBE
  • +4 20xHealthBE
  • +2 Artist slots
  • +5% 20xCultureBE
  • +10% 20xHealthBE
Progenitor Garden (CivBE) Progenitor Garden Artificial Evolution
Harmony (CivBE) 10
(Land Only)
430 120xEnergyBE
420xXenomassBE
  • +20% 20xHealthBE
  • +5% 20xScienceBE
  • +10% 20xHealthBE

20xScienceBE Science buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Laboratory (CivBE) Laboratory Chemistry 80 120xEnergyBE
  • +2 20xScienceBE
  • +1 20xScienceBE
  • +1 Expedition Module for explorers (global)
Observatory (CivBE) Observatory Physics
20xFiraxiteBE
100 120xEnergyBE
  • +2 20xScienceBE
  • +1 20xScienceBE from 20xFiraxiteBE
  • +2 20xMovement5for naval units (global)
  • +2 city 20xStrengthBE
Xenonursery (CivBE) Xenonursery Alien Sciences
Harmony (CivBE) 2
20xXenomassBE
180 120xEnergyBE
  • +10% 20xScienceBE
  • +1 20xScienceBE from 20xXenomassBE
  • 1 Scientist slot
  • One-time +450 20xScienceBE (global)
  • +5 20xXenomassBE (global)
Network (CivBE) Network Computing 185 120xEnergyBE
  • +1 20xCultureBE
  • -1 20xEnergyBE maintenance
Neurolab (CivBE) Neurolab Cognition
Supremacy (CivBE) 4
20xFiraxiteBE
255 120xEnergyBE
  • +10% 20xScienceBE
  • +1 20xScienceBE from 20xFiraxiteBE
  • +1 20xHealthBE
  • +10% 20xProductionBE towards military units
Institute (CivBE) Institute Bionics 310 120xEnergyBE
  • 3 Scientist slots
  • +5% 20xScienceBE
  • One free tech (global)
Organ Printer (CivBE) Organ Printer Synergetics
Supremacy (CivBE) 8
390 120xEnergyBE
  • +15% 20xScienceBE
  • +10% 20xHealthBE
  • Units heal +10 HP per turn (global)
Mantle (CivBE) Mantle Field Theory
Purity (CivBE) 8
470 120xEnergyBE
420xFloatstoneBE
  • +10% 20xScienceBE
  • +3 20xScienceBE
  • +1 20xScienceBE
  • +1 20xEnergyBE
Hypercore (CivBE) Hypercore Hypercomputing
Supremacy (CivBE) 10
470 120xEnergyBE
420xFiraxiteBE
  • +15% 20xScienceBE
  • +2 20xScienceBE
  • +1 20xScienceBE per Supremacy (CivBE) level
  • +1 20xCultureBE per Supremacy (CivBE) level

20xProductionBE Production/Trade buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Trade Depot (CivBE) Trade Depot Pioneering 60 120xEnergyBE
  • +1 20xProductionBE
  • +2 20xEnergyBE
Recycler (CivBE) Recycler Chemistry 75 120xEnergyBE
  • +2 20xProductionBE
  • +1 20xProductionBE from internal or Station trade routes
  • +1 20xFoodBE
  • +10% worker speed (global)
Autoplant (CivBE) Autoplant Robotics 210 120xEnergyBE
  • +2 20xProductionBE
  • +1 20xEnergyBE from trade routes (international)
  • 2 Engineer slots
  • +1 20xEnergyBE, -1 20xEnergyBE maintenance
  • +1 20xProductionBE
Biofactory (CivBE) Biofactory Organics
Harmony (CivBE) 4
290 120xEnergyBE
  • +1 20xFoodBE
  • +1 20xCultureBE
Alloy Foundry (CivBE) Alloy Foundry Fabrication
20xTitaniumBE Titanium
310 120xEnergyBE
Drydock (CivBE) Drydock RT only Physics
(Aquatic only)
130 120xEnergyBE
  • +1 20xProductionBE
  • +10% 20xProductionBE Production for Naval Units
Repair Facility (CivBE) Repair Facility Engineering
(Land Only)
90 120xEnergyBE
  • +10% 20xProductionBE for land units
  • +1 orbital coverage
  • +5% 20xProductionBE for military units
LEV Plant (CivBE) LEV Plant Mechatronics
Purity (CivBE) 5
390 120xEnergyBE
220xFloatstoneBE
  • +4 20xProductionBE
  • +2 20xProductionBE
  • +2 20xEnergyBE, -1 20xEnergyBE maintenance
Microbial Mine (CivBE) Microbial Mine Synergetics
Harmony (CivBE) 7
430 120xEnergyBE
220xXenomassBE
  • +3 20xProductionBE
  • +10% 20xProductionBE
  • +1 20xEnergyBE per Harmony (CivBE) rank
  • +1 20xScienceBE per Harmony (CivBE) rank
Borehole (CivBE) Borehole Planetary Engineering
Purity (CivBE) 8
(Land Only)
500 1 20xEnergyBE
  • +5 20xProductionBE
  • +5% 20xEnergyBE, -1 20xEnergyBE maintenance
  • +5% 20xProductionBE
Bioglass Furnace (CivBE) Bioglass Furnace Bioengineering
Supremacy (CivBE) 8
470 120xEnergyBE
220xFiraxiteBE
  • +2 20xProductionBE
  • +15% 20xProductionBE
  • +2 20xProductionBE from 20xFiraxiteBE (global)
  • +4 20xFiraxiteBE (global)
Skycrane (CivBE) Skycrane Astrodynamics
Purity (CivBE) 10
470 120xEnergyBE
420xFloatstoneBE
  • +15% 20xProductionBE
  • +2 20xProductionBE from 20xFloatstoneBE (global)
  • +4 20xFloatstoneBE (global)
Warp Spire (CivBE) Warp Spire RT only Unlocked with Artifacts 200 None
  • +50% yields from domestic Trade Routes

Defensive buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Ultrasonic Fence (CivBE) Ultrasonic Fence Ecology 120 120xEnergyBE
  • Prevents aliens from approaching within 2 tiles of the city
  • Only discourages alien movement in Rising Tide
  • +1 repel range
  • Trade units cannot be attacked by Aliens (global)
Rocket Battery (CivBE) Rocket Battery Ballistics 125 120xEnergyBE
  • +18 city 20xStrengthBE
  • +15 city HP
  • +3 orbital strike range
  • +5 city 20xStrengthBE
  • +1 orbital strike range
Defense Perimeter (CivBE) Defense Perimeter Defense Grid 150 120xEnergyBE
  • +10 city 20xStrengthBE
  • +40 city HP
  • +10 city HP
  • -1 20xEnergyBE maintenance
Surveillance Web (CivBE) Surveillance Web Artificial Intelligence 235 120xEnergyBE
  • +5 city HP
  • -2 maximum Intrigue for this city
  • -1 maximum Intrigue for this city in Rising Tide
  • Spies rank up ? faster (global)
  • +10 city HP
Command Center (CivBE) Command Center Communications 310 120xEnergyBE
  • +20 city 20xStrengthBE
  • +20 city HP
  • +15 city 20xStrengthBE
  • +1 spy (global)
Node Bank (CivBE) Node Bank Cybernetics 375 120xEnergyBE
  • +24 city 20xStrengthBE
  • +10 city HP
  • 2 Engineer slots
  • +10 city HP
  • +10% city strength
Mosaic Hull (CivBE) Mosaic Hull RT only Cybernetics
(Aquatic only)
415 1 20xEnergyBE
  • +5% 20xCultureBE
  • +20 City Hit Points
Sonar Net (CivBE) Sonar Net RT only Communications
(Aquatic only)
255 220xEnergyBE
  • 25 City Defense
  • Reveals invisible units with 2 tiles
  • +1 20xScienceBE
  • +5 City 20xStrengthBE Strength
Torpedo Battery (CivBE) Torpedo Battery RT only Fabrication
(Aquatic only)
150 120xEnergyBE
  • +20% City Strike Damage
  • +10% City Strike Damage
  • +5 City 20xStrengthBE Strength
Frontier Stadium (CivBE) Frontier Stadium RT only Unlocked with Artifacts 50 None
  • +10 City Defense
  • Military Units begin with a free promotion

Other buildings Edit

Building Requirements 20xProductionBE
cost
Maint Effect Quest options
Augmentery (CivBE) Augmentery Augmentation
Supremacy (CivBE) 7
500 120xEnergyBE
  • +1 20xFoodBE
  • +1 20xEnergyBE
  • +1 20xProductionBE
  • +1 20xCultureBE
  • +1 20xScienceBE
  • +10% 20xHealthBE
  • +5% 20xFoodBE Growth, +5% 20xEnergyBE, +5% 20xProductionBE, +5% 20xCultureBE, +5% 20xScienceBE
Drone Command (CivBE) Drone Command RT only Unlocked with Artifacts 200 None
  • Work 2 more tiles than a city has Citizens
Launch Complex (CivBE) Launch Complex Physics 130 120xEnergyBE
  • +3 orbital coverage
  • +1 orbital coverage
  • +10% 20xProductionBE towards orbital units
Mind Stem (CivBE) Mind Stem Alien Ethics 600 120xEnergyBE
  • +1 Transcendence Victory point per turn
  • None
Neoplanetarium (CivBE) Neoplanetarium Astrodynamics 500 120xEnergyBE
  • +40% 20xProductionBE for orbital units
  • +3 orbital coverage
  • +2 orbital coverage
  • +0% 20xProductionBE for orbital units (appears to be missing)
Old Voice Archives (CivBE) Old Voice Archives RT only Unlocked with Artifacts 100 None
  • +10% yields while at war
Pan-Spectral Observatory (CivBE) Pan-Spectral Observatory RT only Unlocked with Artifacts 50 None
  • +100 20xProductionBE Production for Orbital Units
  • +2 city orbital coverage
Petrochemical Plant (CivBE) Petrochemical Plant Biochemistry
20xPetroleumBE Petroleum
160 120xEnergyBE
Thermohaline Rudder (CivBE) Thermohaline Rudder RT only Planetary Survey[2]
(Aquatic only)
210 120xEnergyBE
  • -10% 20xProductionBE to move ities
  • +1 20xScienceBE
Water Refinery (CivBE) Water Refinery Biochemistry
(Coast and Aquatic only)
150 120xEnergyBE
  • +1 20xFoodBE from water tiles in the base game
  • +1 20xProductionBE from water tiles in Rising Tide RT only
  • -1 20xEnergyBE maintenance
  • +1 20xFoodBE
Xenomass Bath House (CivBE) Xenomass Bath House RT only Unlocked with Artifacts 200 None
  • +2 20xCultureBE Culture
  • units heal after 1 turn

Alternative Categories for Buildings Edit

By Affinity

ReferencesEdit

  1. Energy buildings do not require maintenance
  2. Originally required Ecology until the October 2015 patch
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Lists
Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTech WebTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields

Affinities

Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Concepts
Alien gameplayAquatic gameplay† • Artifacts System† • BuildingCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Misc.
Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe

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