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This is a
list of .
buildings in Civilization Revolution
Increases city's growth by half
Replaces market, x4 gold production
Units produced are automatically Veterans (+3 exp)
Replaces temple and gives +2 culture for each citizen
Increases the city's workable tile region
Doubles the city's production
Plains tiles give +2 food
+1 food in sea tiles
Mountain tiles give +4 production
Doubles city science production
Doubles city gold production
Capturing enemy palaces required for domination victory, own palace gives culture, defense bonus
Stops ICBMs aimed at city
+1 culture for every citizen in city
Code of Laws
+2 trade from desert tiles
Replaces library, x4 science production
Gives +100% defensive bonus and keeps the city from being culture-flipped, (unless Hollywood has been built by another Civilization)
Provides +2 production from hills
Spaceship parts are listed under Buildings when selecting their construction.
The cost of buildings is cut in half if a Great Builder is settled in that city.
The completion of a building can be rushed by spending enough Gold.
If Aqueducts are awarded as a result of accumulating 5,000 Gold in a civilization's reserves while Spaceship parts are under construction, progress on the Spaceship parts will be lost, even if an Aqueduct is already present in the city or cities in question.