This is a list of all of the buildings in Civilization Revolution.
|Building||Cost||Tech Required||Building Required||Effect|
|Aqueduct||120||Engineering||/||Increases city's growth by half|
|Bank||120||Banking||Market||Replaces market, x4 gold production|
|Barracks||40||Bronze Working||/||Units produced are automatically Veterans (+3 exp)|
|Cathedral||160||Religion||Temple||Replaces temple and gives +2 culture for each citizen|
|Courthouse||80||Literacy||/||Increases the city's workable tile region|
|Factory||200||Industrialization||/||Doubles the city's production|
|Granary||40||Pottery||/||Plains tiles give +2 food|
|Harbor||100||Navigation||/||+1 food in sea tiles|
|Iron Mine||80||Railroad||/||Mountain tiles give +4 production|
|Library||40||Alphabet||/||Doubles city science production|
|Market||60||Currency||/||Doubles city gold production|
|Palace||/||/||/||Capturing enemy palaces required for domination victory, own palace gives culture, defense bonus|
|SDI||200||Superconductor||/||Stops ICBMs aimed at city|
|Temple||40||Ceremonial Burial||/||+1 culture for every citizen in city|
|Trading Post||60||Code of Laws||/||+2 trade from desert tiles|
|University||160||University||Library||Replaces library, x4 science production|
|Walls||100||Masonry||/||Gives +100% defensive bonus and keeps the city from being culture-flipped, (unless Hollywood has been built by another Civilization)|
|Workshop||60||Construction||/||Provides +2 production from hills|
- Space ship parts are listed under Buildings when selecting their construction.
- The cost of buildings is cut in half if a Great Builder is settled in that City.
- The completion of a building can be rushed by spending enough Gold.
- If Aqueducts are awarded as a result of accumulating 5,000 Gold in a Civilization's reserves while Space ship parts are under construction, progress on the Space ship parts will be lost, even if the City(s) already have an aqueduct.