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BackArrowGreen Civilization IV: Colonization

Promotion Requires Leads to Abilities
Amphibious (Promotion) (Civ4Col) Amphibious Veteran II None No combat penalty for attacking from sea.
No combat penalty for crossing river.
Bomb I (Promotion) (Civ4Col) Bomb I None Bomb II +20% settlement attack
Bomb II (Promotion) (Civ4Col) Bomb II Bomb I Bomb III +25% settlement attack
Bomb III (Promotion) (Civ4Col) Bomb III Bomb II
Led by Great General
None +30% settlement attack
Canister Shot I (Promotion) (Civ4Col) Canister Shot I None Canister Shot II +20% vs. Gunpowder units
Canister Shot II (Promotion) (Civ4Col) Canister Shot II Canister Shot I Canister Shot III +25% vs. Gunpowder units
Canister Shot III (Promotion) (Civ4Col) Canister Shot III Canister Shot II
Led by Great General
None +30% vs. Gunpowder units
Charge (Promotion) (Civ4Col) Charge Veteran I None +25% vs. Siege weapons
Explorer I (Promotion) (Civ4Col) Explorer I None Explorer II -1 terrain movement cost
Explorer II (Promotion) (Civ4Col) Explorer II Explorer I Explorer III +1 visibility range
Explorer III (Promotion) (Civ4Col) Explorer III Explorer II
Led by Great General
None Can use enemy roads
+1 movement range
Formation (Promotion) (Civ4Col) Formation Veteran II None +25% vs. Mounted units
Grenadier I (Promotion) (Civ4Col) Grenadier I None Grenadier II +20% settlement attack
Grenadier II (Promotion) (Civ4Col) Grenadier II Grenadier I Grenadier III +25% settlement attack
Grenadier III (Promotion) (Civ4Col) Grenadier III Grenadier II
Led by Great General
None +30% settlement attack
+10% vs. Gunpowder units
Leadership (Promotion) (Civ4Col) Leadership Led by Great General None Gains +100% experience from combat
Led by Great General (Promotion) (Civ4Col) Led by Great General Great General Bomb III
Canister Shot III
Solid Shot III
Skirmisher III
Explorer III
Veteran VI
Surgeon III
Ranger III
Mountaineer III
Swamp Fox III
Minuteman III
Grenadier III
Leadership
This promotion is acquired when a Great General is combined with a unit.
Looter (Promotion) (Civ4Col) Looter None None Yields +50% gold from pillaging
Minuteman I (Promotion) (Civ4Col) Minuteman I None Minuteman II +20% settlement defense
Minuteman II (Promotion) (Civ4Col) Minuteman II Minuteman I Minuteman III +25% settlement defense
Minuteman III (Promotion) (Civ4Col) Minuteman III Minuteman II
Led by Great General
None +30% settlement defense
+10% vs. Melee units
Mountaineer I (Promotion) (Civ4Col) Mountaineer I None Mountaineer II +15% hills attack
+15% hills defense
Mountaineer II (Promotion) (Civ4Col) Mountaineer II Mountaineer I Mountaineer III Double movement in hills
+25% hills attack
+25% hills defense
Mountaineer III (Promotion) (Civ4Col) Mountaineer III Mountaineer II
Led by Great General
None Can attack multiple times per turn
+35% hills attack
+35% hills defense
Navigation I (Promotion) (Civ4Col) Navigation I None Navigation II +1 visibility range
Navigation II (Promotion) (Civ4Col) Navigation II Navigation I Navigation III +1 movement range
Navigation III (Promotion) (Civ4Col) Navigation III Navigation II None +1 movement range
Ranger I (Promotion) (Civ4Col) Ranger I None Ranger II +20% forest attack
+20% forest defense
+20% light forest attack
+20% light forest defense
Ranger II (Promotion) (Civ4Col) Ranger II Ranger I Ranger III Double movement in forest
Double movement in light forest
+25% forest attack
+25% forest defense
+25% light forest attack
+25% light forest defense
Ranger III (Promotion) (Civ4Col) Ranger III Ranger II
Led by Great General
None Can attack multiple times per turn
+30% forest attack
+30% forest defense
+30% light forest attack
+30% light forest defense
Skirmisher I (Promotion) (Civ4Col) Skirmisher I None Skirmisher II +10% withdrawal chance
Skirmisher II (Promotion) (Civ4Col) Skirmisher II Skirmisher I Skirmisher III +20% withdrawal chance
Skirmisher III (Promotion) (Civ4Col) Skirmisher III Skirmisher II
Led by Great General
None +30% withdrawal chance
Solid Shot I (Promotion) (Civ4Col) Solid Shot I None Solid Shot II +5% settlement bombard damage
Solid Shot II (Promotion) (Civ4Col) Solid Shot II Solid Shot I Solid Shot III +10% settlement bombard damage
Solid Shot III (Promotion) (Civ4Col) Solid Shot III Solid Shot II
Led by Great General
None +15% settlement bombard damage
Surgeon I (Promotion) (Civ4Col) Surgeon I Veteran I Surgeon II Heals units in same tile extra 10% damage/turn
Surgeon II (Promotion) (Civ4Col) Surgeon II Surgeon I Surgeon III Heals units in adjacent tile extra 10% damage/turn
Surgeon III (Promotion) (Civ4Col) Surgeon III Surgeon II
Led by Great General
None Can heal while moving
Heals units in same tile extra 10% damage/turn
Heals units in adjacent tile extra 10% damage/turn
Swamp Fox I (Promotion) (Civ4Col) Swamp Fox I None Swamp Fox II +20% marsh attack
+20% marsh defense
+20% jungle attack
+20% jungle defense
Swamp Fox II (Promotion) (Civ4Col) Swamp Fox II Swamp Fox I Swamp Fox III Double movement in marsh
Double movement in jungle
+25% marsh attack
+25% marsh defense
+25% jungle attack
+25% jungle defense
Swamp Fox III (Promotion) (Civ4Col) Swamp Fox III Swamp Fox II
Led by Great General
None Can attack multiple times per turn
+30% marsh attack
+30% marsh defense
+30% jungle attack
+30% jungle defense
Veteran I (Promotion) (Civ4Col) Veteran I None Veteran II
Surgeon I
Charge
+10% strength
Veteran II (Promotion) (Civ4Col) Veteran II Veteran I Veteran III
Amphibious
Formation
+10% strength
Veteran III (Promotion) (Civ4Col) Veteran III Veteran II Veteran IV +10% strength
Veteran IV (Promotion) (Civ4Col) Veteran IV Veteran III Veteran V
Amphibious
Formation
+10% strength
Heals extra 10% damage/turn in neutral lands
Veteran V (Promotion) (Civ4Col) Veteran V Veteran IV Veteran VI +10% strength
Heals extra 10% damage/turn in neutral lands
Veteran VI (Promotion) (Civ4Col) Veteran VI Veteran V
Led by Great General
None +25% strength

See also[]

Colonization games [edit]
Original version of Sid Meier's Colonization (1994)
Remake Civilization IV: Colonization (2008)
Fan Created version FreeCol (2003-Present)
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