List of resources in Civ4
From Civilization
[edit] Civilization IV:BTS
letter codes
- F=Food
- H=Production
- C=Commerce
- hlh=health
- unh=unhealthiness
[edit] Resource- Bonus/Changes(notes) @@Terrain Apperance
- Aluminum- +1 H/(Revealed by Industrialism) @@ Plains,Desert,Tundra
- mine- +3H,+1C @@ Hills only
- Banana- +1F/(Grocer/Apothecary +1hlh)@@ Grassland with jungle only
- plantation- +1hlh @@ Flatlands only
- Clam- +1F(Harbor/Cothon +1hlh) @@ Coast Only
- fishing boats- +1hlh,+2F/
- Coal- +1H/(Revealed by Steam Power) @@ Grassland with Hills
- mine- +3H/+1unh (Factory/Assembly/Industrial Park)@@ Plains with Hills
- Copper- +1H(Revealed by Bronze Working) @@ Grasslands,Plains,Desert,Tundra
- mine- +3H/ @@ Snow (Flatlands,Hills)
- Corn- +1F (Granary/Terrace +1hlh)
- farm - +1health,+2F
- Cow- +1F(Supermarket/MAll +1hlh)@@ Grasslands,Plains
- pasture- +1hlh,+1F,+2H @@ without any features
- Crab- +1F(Harbor/Cothon +1hlh)
- fishing boats +1hlh,+2F @@ Coast Only
- Deer- +1F(Supermarket,Mall +1hlh) Tundra, Tundra with Forrest
- camp- +1hlh,+2F @@ Flatlands and Hills
- Dye- +1C(Theatre,Pavallion +1happy)@@ Grassland with jungle
- plantation- +1happy,+4C @@ Flatlands
- Fish- +1F(Harbor/Cothon +1hlh)
- fishing boats- +1hlh,+3F @@ Coast and Ocean
- Fur- +1C(Market,Forum +1happy)@@ Tundra and Snow
- camp- +1happy,+3C(obsolete with Plastics)@@ with any features
- Gems- +1C(Forge,Mint +1happy)@@ Grassland with Jungle
- mine- +1happy,+1H,+5C @@ Flatlands and Hills
- Gold- +1C(Forge,Mint +1happy)@@ Plains with hills
- mine- +1happy,+1H,+6C @@ Desert with hills
- Horse- +1H(Revealed by Animal Husbandry)@@ Grassland,Plains,Tundra
- pasture- +2H,+1C (Hippodrome +1happy)@@ Flatlands
- Incense- +1C(All Religous Cathedrals +1happy)
- plantation- +1happy,+5C @@ Flatland Desert *Iron- +1H(Revealed by Iron Working)@@ Grassland,Plain,Desert,Tundra
- mine- +3H @@ Snow(Flatland and Hill)
- Ivory- +1H(Market,Forum +1happy)@@ Grassland with Jungle,Plains
- camp- +1happy,+1H,+1C (Obsolete with Industrialism) @@ Flatlands
- Marble- +1H @@ Plain,Tundra,Snow
- quary- +1H,+2C @@ Flatland and Hill
- Oil- +1H(Revealed by Scientific Method -Public Transp.+1hlh )@@ Desert,Snow,Tundra
- well,offshore platform- +2H,+1C (Factory,Assembly Plant +2unh/Ind. Park +1unl)@@ Ocean,Grassland with Jungle
- Pig- +1F (Supermarket,Mall +1hlh)@@ Grassland/Grassland with Jungle
- pasture- +1hlh,+3F @@ Flatland and Hills
- Rice- +1F (Granary,Terrace +1hlh) @@ Grassland/Grassland with Jungle
- farm- +1hlh,+1F @@ Flatlands
- Sheep- +1F Supermarket,Mall +1hlh)@@ Grassland,Plains
- pasture- +1hlh,+2F,+1C @@ Flatland and Hill
- Silk- +1C(Market,Forum +1happy)@@ Grassland,Plains
- plantation- +1happy,+3C @@ Flatlands with Forrest
- Silver- +1C(Forge,Mint +1happy) @@ Tundra with hills
- mine- +1happy,+1H,+4C @@ Snow with hills
- Spices- +1C (Grocer,Apothecary +1hlh)@@ Grassland,Plains
- plantation- +1happy,+2C @@ Flatland,Forrest,Jungle
- Stone- +1H @@ Plain,Desert
- quary- +2H @@ Flatland and Hills
- Sugar- +1C(Grocer,Apothecary +1hlh)@@ Grassland,Jungle
- plantation- +1happy,+1F,+1C @@ Flatlands
- Uranium- (Revealed by Physics)@@ all land terrain
- mine- +3C
- Whale- +1F(Market,Forum +1happy)@@ Oceans
- whaling boats- +1happy,+2H,+1C (obsolete with Combustion)
- Wheat- +1F(Granary,Terrace +1hlh) @@ Flatland Plains
- farm- +1hlh,+2F
- Wine- +1C(Grocer,Apothecary +1hlh)@@ Plains(flatland,hills)
- winery +1happy,+1F,+2C
