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| Name || Description
||Extra food produced from river squares and aqueducts are cheaper.
||The center city squares of all cities and metros produce extra commerce, and less corruption is experienced.
||The civilization starts the game with a Scout and can build more later, and passive minor barbarians are friendlier.
||Workers complete tasks faster and the center city square of all cities produces extra shields in cities and metros.
||It is easier to build military improvements (barracks, for example), and combat experience is gained more quickly.
||Religious civilizations do not experience periods of anarchy during revolutions, and religious city improvements (Temples, for instance) are easier to build.
||Scientific city improvements (like research labs) are easier to build and the civilization receives a free Civilization Advance at the start of every era.
||Naval units get +1 movement, harbors are cheaper, extra commerce in coastal cities.