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This is a list of all the technologies in Sid Meier's Alpha Centauri. Unlike the Civilization games, technology branches off into different paths, there no absolute way to choose what appears. There are also no eras to advance through.

SMAC tech tree poster

The tree tree is shown on a poster included with the original game.

Clicking on the name of the technology in the title will direct to a page additional information on the technology in question.

Adaptive Doctrine

Adaptive Economics

Advanced Ecological Engineering

Advanced Military Algorithms

Advanced Spaceflight

Advanced Subatomic Theory

Applied Gravitonics

Applied Physics

Applied Relativity

Bio-Engineering

Bioadaptive Resonance

Biogenetics

Biomachinery

Centauri Ecology

Centauri Empathy

Centauri Genetics

Centauri Meditation

Centauri Psi

Controlled Singularity

Cyberethics

Digital Sentience

Doctrine: Air Power

Doctrine: Flexibility

Doctrine: Initiative

Doctrine: Loyalty

Doctrine: Mobility

Ecological Engineering

Environmental Economics

Ethical Calculus

Eudaimonia

Field Modulation

Frictionless Surfaces

Fusion Power

Gene Splicing

Graviton Theory

High Energy Chemistry

Homo Superior

Industrial Automation

Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it.

Industrial Base

Industrial Economics

Industrial Nanorobotics

Information Networks

Intellectual Integrity

Matter Compression

Matter Editation

Matter Transmission

Mind/Machine Interface

Monopole Magnets

N-Space Compression

Nanometallurgy

Nanominiaturization

Neural Grafting

Nonlinear Mathematics

Optical Computers

Does not give any new abilities.

Orbital Spaceflight

Organic Superlubricant

Photon/Wave Mechanics

Planetary Economics

Planetary Networks

Polymorphic Software

Pre-Sentient Algorithms

Probability Mechanics

Progenitor Psych

Quantum Machinery

Quantum Power

Retroviral Engineering

Secrets of Alpha Centauri

Secrets of Creation

Secrets of the Human Brain

Secrets of the Manifolds

Self-Aware Machine

Sentient Econometrics

Sentient Resonance

Silksteel Alloys

Singularity Mechanics

Social Psych

String Resonance

Super Tensile Solids

Superconductor

Superstring Theory

Synthetic Fossil Fuels

Temporal Mechanics

The Will to Power

Threshold of Transcendence

Transcendent Thought

Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.

  • Track and Level: Discover 16

Unified Field Theory

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