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Blue arrow right List of orbital units
Blue arrow right List of aliens

This page contains information related to Civilization: Beyond Earth's units.

Civilian Units Edit

Civilian units are unable to attack and are instantly captured if walked over by an enemy melee unit.

Unit 20xProductionBE Description
Colonists Icon Colonist 95
Settler unit. Forms Outposts which eventually form Cities on both land and sea.
WorkerBE Icon Worker 70
Worker unit. Constructs all tile Improvements.
Trade Convey Icon Trade Convoy[3] 70 Land-based trade unit. Used to establish trade routes between two terrestrial or coastal cities. In Rising Tide the unit can now embark and trade on the seas.
Trade Vessels Trade Vessel[3] 85 Sea-based trade unit. Used to establish trade routes between two coastal and aquatic Cities. Removed in Rising Tide.
Colonists Icon Earthling Settler - Part of the Promised Land victory
Ultrasonic Emitter Icon Ultrasonic Emitter - Support unit unlocked though Starships. Damages aliens in adjacent tiles. Does not trigger alien aggression.

Military UnitsEdit

  • Infantry units benefit from defensive terrain bonuses, whilst cavalry units do not.
  • Melee units can capture cities but suffer backlash from attacking, while ranged units can not but do not suffer backlash from attacking.
Unit[4] Affinity
Prerequisite Techs


Explorer Icon Explorer - Habitation[6] - Scout unit that conducts expeditions. May leash RT only aliens
Soldier icon (CivBE) Soldier - Habitation[6] - Basic melee infantry unit
Ranger Icon Ranger - Physics - Basic ranged infantry unit
Combat Rover Icon Combat Rover - Engineering - Basic melee cavalry unit
Missile Rover Icon Missile Rover - Computing - Basic ranged cavalry unit that deals more damage to cities
Patrol Boat Icon Patrol Boat RT only - Habitation[6] - Basic melee naval unit
Gunboat Icon Gunboat - Computing - Basic ranged naval unit
Submarine Icon Submarine RT only - Computing - Stealth ranged naval unit
Carrier Icon Carrier - Fabrication - Aircraft base naval unit
Tacject Icon Tacjet - Robotics - Air unit
Xeno Swarm Icon Xeno Swarm 4Harmony (CivBE) Alien Adaptation 120xXenomassBE Alien melee infantry unit
Xeno Cavalry Icon Xeno Cavalry 7Harmony (CivBE) Alien Domestication 220xXenomassBE Alien melee cavalry unit
Rocktopus Icon Rocktopus 9Harmony (CivBE) Designer Lifeforms 320xXenomassBE
Alien orbital unit
Xeno Titan Icon Xeno Titan 12Harmony (CivBE) Alien Evolution 520xXenomassBE
Very powerful melee unit with strong defense against ranged
Battlesuit Icon Battlesuit 4Purity (CivBE) Servomachinery 120xTitaniumBE Armored melee infantry unit
Aegis Icon Aegis 7Purity (CivBE) Surrogacy 120xTitaniumBE
Ranged combat-medic unit
LEV Tank Icon LEV Tank 9Purity (CivBE) Mobile LEV 420xFloatstoneBE Ranged hover unit
LEV Destroyer Icon LEV Destroyer 12Purity (CivBE) Tactical LEV 520xFloatstoneBE
Very powerful ranged hover unit that deals splash damage
CNDR Icon CNDR 4Supremacy (CivBE) Tactical Robotics 120xFiraxiteBE Defensive melee robot unit
CARVR Icon CARVR 7Supremacy (CivBE) Autogyros 220xFiraxiteBE Offensive melee robot unit
SABR Icon SABR 9Supremacy (CivBE) Synthetic Thought 420xFiraxiteBE Long ranged robot unit
ANGEL Icon ANGEL 12Supremacy (CivBE) Neural Uploading 520xFiraxiteBE Very powerful ranged robot unit that can cross canyons and coasts
Immortal Icon Immortal RT only 3Harmony (CivBE)
3Purity (CivBE)
Organics 120xXenomassBE Regenerative melee infantry unit
Architect Icon Architect RT only 4Harmony (CivBE)
4Purity (CivBE)
Alien Hybridization 120xXenomassBE
Ranged infantry unit that can assist or inhibit
Throne Icon Throne[9] RT only 5Harmony (CivBE)
5Purity (CivBE)
Human Idealism 220xXenomassBE
Ranged hover unit that can assist or inhibit
Drone cage Icon Drone Cage RT only 3Purity (CivBE)
3Supremacy (CivBE)
Autonomous Systems 120xFiraxiteBE Melee combat-medic unit
Autosled Icon Autosled RT only 4Purity (CivBE)
4Supremacy (CivBE)
Bionics 120xFiraxiteBE
Melee hover unit
Golem Icon Golem[9] RT only 5Purity (CivBE)
5Supremacy (CivBE)
Bioengineering 220xFiraxiteBE
Very powerful melee unit
Nanohive Icon Nanohive RT only 3Supremacy (CivBE)
3Harmony (CivBE)
Collaborative Thought 120xTitaniumBE Stealth unit that deals damage to two tiles of its radius
Geliopod Icon Geliopod RT only 4Supremacy (CivBE)
4Harmony (CivBE)
Transgenics 120xXenomassBE
Land based stealth unit
Aquilon Icon Aquilon[9] RT only 5Supremacy (CivBE)
5Harmony (CivBE)
Biometallurgy 220xTitaniumBE
Ranged hover unit with aircraft base

Orbital unitsEdit

Main article: Orbitals (CivBE)
Unit Requirements 20xProductionBE Resources Duration (turns) Radius Effect
All Seer Icon All-Seer Dark Networks 200 420xPetroleumBE
30 1 Removes and prevents all Covert Agents and Intrigue from cities in range
Comms relay Icon Comm Relay RT only Communications 100 - 60 5
Provides orbital coverage within a 5 tile radius
Deep Space Telescope Icon Deep Space Telescope Orbital Automation 200 220xPetroleumBE
60 2 Discovers The Signal, part of the Contact Victory

+25% 20xScienceBE for cities in range

Holomatrix Icon Holomatrix Civil Support 130 320xPetroleumBE
60 1 +2 20xCultureBE on tiles you own in range

-50% Intrigue increases on cities in range

Lasercom Icon Lasercom Satellite Orbital Networks 130 220xPetroleumBE
60 1 Contacts Old Earth, part of the Emancipation and Promised Land Victories

+15% 20xScienceBE for cities in range

Miasmic Condenser Icon Miasmic Condenser Alien Ecology 130 320xPetroleumBE
10 2 Generates Miasma, starting from the center
Miasmic Repulsor Icon Miasmic Repulsor Ecology 80 - 10 2 Clears Miasma, starting from the center
Orbital Fabricator Icon Orbital Fabricator Geoscaping 130 220xPetroleumBE
60 1 +1 20xProductionBE on tiles you own

Generates 1 to 2 new strategic resources ranging 1-4 in quantity[11]

Orbital Laser Icon Orbital Laser Cybernetics 130 220xPetroleumBE 60 3 Attacks units within range (20xRangedStrengthBE 70)
Paean Icon Paean RT only Biology 130 - 30 1 Tiles provide +1 20xHealthBE Health when worked by a City but not past the City's local 20xHealthBE Health limit
Phasal Transporter Icon Phasal Transporter Cybernetics 130 220xPetroleumBE
30 1 Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile
Planet Carver Icon Planet Carver Astrodynamics 200 420xPetroleumBE
30 2 Attacks units within range (20xRangedStrengthBE 120)
Rocktopus Icon Rocktopus Designer Lifeforms
Harmony (CivBE) 9
280 320xXenomassBE
10 2 Can move between deployments

Attacks units within range (20xRangedStrengthBE 60)

Solar Collector Icon Solar Collector Photosystems 80 - 60 1 +1 20xEnergyBE on tiles you own within range

+20% 20xEnergyBE for cities within range

Spy satellite Icon Spy Satellite RT only Tactical Robotics 100 - 45 6
Provides visibility of all locations within a 6 tile radius, not counting invisible units
Station-sentinel Icon Station Sentinel RT only Ballistics 80 - 60 0 Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.
Tacnet Hub Icon Tacnet Hub Communications 80 - 60 2 +20% 20xStrengthBE, +20% 20xRangedStrengthBE, and +5 HP heal for all friendly units in range
Weather Controller Icon Weather Controller Climate Control 130 220xPetroleumBE
60 1 +1 20xFoodBE on tiles you own

Generates 1 to 2 new Basic Resources[11]

Xeno siren Icon Xeno Siren RT only Biochemistry 80 - 30 2 Attracts nearby alien units to the affected area

Alien unitsEdit

Main article: Aliens (CivBE)
Alien 20xMovement5 20xStrengthBE Attack Range 20xRangedStrengthBE Notes
Alien Wolf Beetle Icon Wolf Beetle 2 10 0 0 Swarm organism that constantly defends alien hives by patrolling around them closely. Carpets landscape in mass swarms when Alien aggression is ignited.
Raptor Bug Icon Raptor Bug 3 16 0 0 Fastest known land alien species, with greater strength compared to a swarm of Wolf Beetle. Appears only when the aliens feel threatened.
Siege Worm Icon Siege Worm 1 62 0 0 Migrates between several destinations, destroying any infrastructure or units in the lands they pass through, extremely effective against cities. Does not become actively aggressive or specifically move through or towards human construction until the aliens are particularly pressed.
Drone Icon Drones 3 10 0 0 Only known Alien unit capable of flight. Has similar abilities to the Wolf Beetle but does not benefit from terrain bonuses.
Manticore Icon Manticore 1 4 2 10 Chemical spewing "infantry" of the Alien Hive. Commonly found stationed within the hives themselves to attack targets that close in. Appears in greater numbers if Alien aggression is continued after the first Wolf Beetle swarms.
Sea Dragon Icon Sea Dragon 2 16 0 0 The oceanic relative of the Raptor Bug. Much more voracious in the fact that it regards all naval vessels as possible prey.
Kraken Icon Kraken 2 56 0 0 Aquatic relative of the Siege Worm, behaves similarly in all fashions. Will form "pods" similar to Earth-based cetaceans, making them deadly to take on even at the highest combat levels.
Hydracoral Icon Hydracoral RT only 0 32
0 0 A combination of terrain and enemy presence. Does not move or attack, but has ability to spread hydrocorals on adjacent fields. Occurs in different stages of growth. Dangerous in melee, but vulnerable to distant attacks.
Makara Icon Makara RT only 2 28 0 0 An amphibious alien, capable of crossing both land and sea. It is slow and pillages any improvements it walks on.
Ripper Icon Ripper

RT only

3 8 0 0 Most commonly found water alien. Appears in large groups, patrolling oceans. Althought not very dangerous, attacking and killing it may enrage all aliens on a planet.
Scarab Icon Scarab RT only 2 6 0 0 Weak, land organisms, similar to wolf beetles.


  1. The Colonization Corps Trade Agreement increases the cost of colonists, but allows for new cities to skip the outpost phase.
  2. The Engineering Corps Trade Agreement decreases the cost of workers to 1. The Gene Vault wonder provides all new cities a free worker unit.
  3. 3.0 3.1 After the first patch of Rising Tide, the Trade Vessel unit was removed. Instead the Trade Convoy can embark allowing floating cities to trade with landlocked cities.
  4. Unit naming conventions in this table are the same as Civilopedia. Only the original name is used. Upgrades will change the name of the unit, the cost and the unit stats.
  5. Affinity costs mentioned in the this table are for Tier 1 units only
  6. 6.0 6.1 6.2 Unit is available at the beginning of the game because the technology Habitation is already researched for all players at the start of the game.
  7. Tier 2 Evolved Xenotitans require 720xXenomassBE
  8. Tier 2 LEV Destroyers require 720xFloatstoneBE
  9. 9.0 9.1 9.2 The Supremacy-Purity Golem, Harmony-Supremacy Aquilon, and Purity-Harmony Throne are considered Hybrid Ultimate units for the purposes of the Best of Both Worlds achievement.
  10. The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
  11. 11.0 11.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
  12. The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
  13. There are three levels of hydracoral. Level 1, has a strength of 10, level 2, 18, and level 3, 32.
RT only Introduced in the Rising Tide expansion pack.

External linksEdit

  • See Well of souls for a complete list of all units, their images, and their statistics.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT onlyBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT onlyPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT onlyUnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplayRT onlyArtifacts SystemRT onlyBuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising TideRT only) • ExpeditionsMarvel SystemRT onlyMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic Capital20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

RT only Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe