(→ANGEL) Tag: Visual edit |
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| scope="col" width="30%" | '''ANGEL''' ({{LinkBE|Neural Uploading}}, {{SupremacyIconBE}} 12) |
| scope="col" width="30%" | '''ANGEL''' ({{LinkBE|Neural Uploading}}, {{SupremacyIconBE}} 12) |
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− | * Cost: 370 {{ProductionIconBE}}, |
+ | * Cost: 370 {{ProductionIconBE}}, 5 {{FiraxiteBE}} |
* 78 {{StrengthIconBE}} |
* 78 {{StrengthIconBE}} |
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* 78 {{RangedStrengthIconBE}} |
* 78 {{RangedStrengthIconBE}} |
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− | | '''Evolved ANGEL''' ({{SupremacyIconBE}} 16, {{HarmonyIconBE}} |
+ | | '''Evolved ANGEL''' ({{SupremacyIconBE}} 16, {{HarmonyIconBE}} 7) |
− | * Cost: 510 {{ProductionIconBE}}, |
+ | * Cost: 510 {{ProductionIconBE}}, 5 {{FiraxiteBE}} |
* 88 {{StrengthIconBE}} |
* 88 {{StrengthIconBE}} |
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* 102 {{RangedStrengthIconBE}} |
* 102 {{RangedStrengthIconBE}} |
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:* +50% when not next to any friendly unit |
:* +50% when not next to any friendly unit |
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− | | '''True ANGEL''' ({{SupremacyIconBE}} 16, {{PurityIconBE}} |
+ | | '''True ANGEL''' ({{SupremacyIconBE}} 16, {{PurityIconBE}} 7) |
* Cost: 510 {{ProductionIconBE}}, 5 {{FiraxiteBE}} |
* Cost: 510 {{ProductionIconBE}}, 5 {{FiraxiteBE}} |
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* 88 {{StrengthIconBE}} |
* 88 {{StrengthIconBE}} |
Revision as of 16:58, 27 January 2015
This page contains information related to Civilization: Beyond Earth's units.
General units
Explorer
The explorer is one of the first units that you get and is the main way to explore the landscape. This unit can construct Expeditions to investigate alien ruins, bones, or other features. The explorer has an attack ability but its armor is lower compared to base infantry.
Colonist
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Game Info
Civilian Unit. Can establish an Outpost, which transforms into a full City once time passes and it acquires all territory adjacent to it. While producing this Unit, a City's Growth temporarily stops. Colonists may only be built in Cities with at least 2 Citizens.
Strategy
The Colonist is a civilian unit. It can establish an Outpost, which transforms into a full City once time passes and it acquires all territory adjacent to it. While producing this Unit, a City's Growth temporarily stops. The Colonist has no attack ability.
Colonists cost 640 Energy to purchase.
Civilopedia entry
Lua error in Module:Data/CivBE at line 1112: attempt to index local 'baseData' (a nil value).
Worker
Trade Units
Trade Convoy
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The Trade Convoy is a land based unit used to establish Trade Routes between cities, outposts, and / or stations. Trade Routes generate yields or increase growth rate for the trading partners, but trade units are vulnerable to attack by Alien units or other players trying to take the resources and so the routes must be protected by military units.
- Req.Tech: Pioneering
- Prod.Cost: 60
- Purch.Cost: 270
- Move: Special
- Str.: N/A
- Rngd.Str.: N/A
- Range: N/A
- Req.Resource: None
- Notes: Establish trade route
Civilopedia entry
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See also
Trade Vessel
The Trade vessel is the Naval equivalent Trade convoy Unit. Used to establish Trade Routes by sea between cities, outposts, or stations. Trade Routes generate yields or increase growth rate for the trading partners, but trade units are vulnerable to attack by Alien sea units or other players trying to take the resources and so their routes must be protected by military units.
Military
- Soldier: Slow melee.
- Ranger: Slow ranged.
- Combat Rover: Fast melee.
- Missile Rover: Artillery.
- Gunboat: Ranged naval.
- Tacjet: Air.
- Carrier: Naval unit that carries air units.
Harmony Affinity Units
Xeno Swarm
Xeno Swarm (Alien Adaptation, 4)
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Evolved Xeno Swarm ( 12)
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True Xeno Swarm ( 10, 4)
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Prime Xeno Swarm ( 10, 4)
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Xeno Cavalry
Xeno Cavalry (Alien Domestication, 7)
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Evolved Xeno Cavalry ( 14)
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True Xeno Cavalry ( 12, 5)
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Prime Xeno Cavalry ( 12, 5)
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Rocktopus
Rocktopus (Designer Lifeforms, 9)
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Evolved Xeno Rocktopus ( 16)
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True Xeno Rocktopus ( 14, 6)
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Prime Xeno Rocktopus ( 14, 6)
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Xeno Titan
Xeno Titan (Alien Evolution, 12)
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Evolved Xeno Titan ( 18)
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True Xeno Titan ( 16, 7)
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Prime Xeno Titan ( 16, 7)
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Purity Affinity Units
Battlesuit
Battlesuit (Servomachinery, 4)
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Evolved Battlesuit ( 10, 4)
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True Battlesuit ( 12)
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Prime Battlesuit ( 10, 4)
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Aegis
Aegis (Surrogacy, 7)
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Evolved Aegis ( 12, 5)
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True Aegis ( 14)
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Prime Aegis ( 12, 5)
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LEV Tank
LEV Tank (Mobile LEV, 9)
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Evolved LEV Tank ( 14, 6)
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True LEV Tank ( 16
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Prime LEV Tank ( 14, 6)
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LEV Destroyer
LEV Destroyer (Tactical LEV, 12)
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Evolved LEV Destroyer ( 16, 7)
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True LEV Destroyer ( 18)
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Prime LEV Destroyer ( 16, 7)
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Supremacy Affinity Units
CNDR
CNDR (Tactical Robotics, 4)
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Evolved CNDR ( 10, 4)
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True CNDR ( 10, 4)
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Prime CNDR ( 12)
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CARVR
CARVR (Autogyros, 7)
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Evolved CARVR ( 12, 5)
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True CARVR ( 12, 5)
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Prime CARVR ( 14)
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SABR
SABR (Synthetic Thought, 9)
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Evolved SABR ( 14, 6)
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True SABR ( 14, 6)
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Prime SABR ( 16)
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ANGEL
ANGEL (Neural Uploading, 12)
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Evolved ANGEL ( 16, 7)
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True ANGEL ( 16, 7)
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Prime ANGEL ( 18)
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Orbital units
Miasmic Repulsor
Clears miasma
Miasmic Condenser
Spreads miasma; can be used to Damage units friendly / enemy.
Solar Collector
Increases energy yield (+1) on tiles, provides +20% Energy to any City in range.
Tacnet Hub
Provides healing and combat bonuses to friendly units within its area of effect.
Lasercom Satellite
Used to contact Earth. Also increases Science in cities in range.
Phasal Transporter
Teleports units one way, from any city to an area within the satellite's radius.
Weather Control
Increases food yield (+1) on tiles; also transforms 1-2 of the un-improved tiles into a basic resource.
Orbital Fabricator
Increases production yield (+1) on tiles; also transforms 1-2 of the un-improved tiles into a strategic resource.
Holomatrix
Spreads Culture and lowers Intrigue in cities in range.
Orbital Laser
Attacks units on the ground.
Planet Carver
Vaporizes units on the ground.
Deep Space Telescope
Used to reveal the Signal. Also boosts Science in cities in range.
All-Seer
Discovers any spies in cities in range. Also prevents intrigue in these cities.
See also
- List of Purity units (CivBE)
- List of Supremacy units (CivBE)
- List of Harmony units (CivBE)
- Aliens (CivBE)
External links
- See Well of souls for a complete list of all units, their images, and their statistics.