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== Military == |
== Military == |
||
− | * [[Soldier (CivBE)]] |
+ | * [[Soldier (CivBE)]]: Slow melee. |
− | * [[Ranger (CivBE)]] |
+ | * [[Ranger (CivBE)]]: Slow ranged. |
− | * [[Combat Rover (CivBE)]] |
+ | * [[Combat Rover (CivBE)]]: Fast melee. |
− | * [[Missile Rover (CivBE)]] |
+ | * [[Missile Rover (CivBE)]]: Artillery. |
− | * [[Gunboat (CivBE)]] |
+ | * [[Gunboat (CivBE)]]: Ranged naval. |
− | * [[Tacjet (CivBE)]] |
+ | * [[Tacjet (CivBE)]]: Air. |
− | * [[Carrier (CivBE)]] |
+ | * [[Carrier (CivBE)]]: Naval unit that carries air units. |
− | * {{PurityIconBE}} [[Battlesuit (CivBE)]] |
+ | * {{PurityIconBE}} [[Battlesuit (CivBE)]]: Slow melee. |
− | * {{PurityIconBE}} [[Aegis (CivBE)]] |
+ | * {{PurityIconBE}} [[Aegis (CivBE)]]: Slow ranged. |
− | * {{PurityIconBE}} [[LEV Tank (CivBE)]] |
+ | * {{PurityIconBE}} [[LEV Tank (CivBE)]]: Slow hovering ranged. |
− | * {{PurityIconBE}} [[LEV Destroyer (CivBE)]] |
+ | * {{PurityIconBE}} [[LEV Destroyer (CivBE)]]: Slow hovering ranged. |
− | * {{HarmonyIconBE}} [[Xeno Swarm (CivBE)]] |
+ | * {{HarmonyIconBE}} [[Xeno Swarm (CivBE)]]: Slow melee. |
− | * {{HarmonyIconBE}} [[Xeno Cavalry (CivBE)]] |
+ | * {{HarmonyIconBE}} [[Xeno Cavalry (CivBE)]]: Fast melee. |
− | * {{HarmonyIconBE}} [[Rocktopus (CivBE)]] |
+ | * {{HarmonyIconBE}} [[Rocktopus (CivBE)]]: Mobile orbital. |
− | * {{HarmonyIconBE}} [[Xeno Titan (CivBE)]] |
+ | * {{HarmonyIconBE}} [[Xeno Titan (CivBE)]]: Slow melee. |
− | * {{SupremacyIconBE}} [[CNDR (CivBE)]] |
+ | * {{SupremacyIconBE}} [[CNDR (CivBE)]]: Slow melee. |
− | * {{SupremacyIconBE}} [[CARVR (CivBE)]] |
+ | * {{SupremacyIconBE}} [[CARVR (CivBE)]]: Slow melee. |
− | * {{SupremacyIconBE}} [[SABR (CivBE)]] |
+ | * {{SupremacyIconBE}} [[SABR (CivBE)]]: Artillery. |
− | * {{SupremacyIconBE}} [[ANGEL (CivBE)]] |
+ | * {{SupremacyIconBE}} [[ANGEL (CivBE)]]: Slow short-range. |
==[[Orbital units (CivBE)|Orbital units]]== |
==[[Orbital units (CivBE)|Orbital units]]== |
Revision as of 23:57, 24 October 2014
This page contains information related to Civilization: Beyond Earth's units.
General units
Explorer
The explorer is one of the first units that you get and is the main way to explore the landscape. This unit can construct Expeditions to investigate alien ruins, bones, or other features. The explorer has an attack ability but its armor is lower compared to base infantry.
Colonist
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Game Info
Civilian Unit. Can establish an Outpost, which transforms into a full City once time passes and it acquires all territory adjacent to it. While producing this Unit, a City's Growth temporarily stops. Colonists may only be built in Cities with at least 2 Citizens.
Strategy
The Colonist is a civilian unit. It can establish an Outpost, which transforms into a full City once time passes and it acquires all territory adjacent to it. While producing this Unit, a City's Growth temporarily stops. The Colonist has no attack ability.
Colonists cost 640 Energy to purchase.
Civilopedia entry
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Worker
Trade Units
Trade Convoy
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The Trade Convoy is a land based unit used to establish Trade Routes between cities, outposts, and / or stations. Trade Routes generate yields or increase growth rate for the trading partners, but trade units are vulnerable to attack by Alien units or other players trying to take the resources and so the routes must be protected by military units.
- Req.Tech: Pioneering
- Prod.Cost: 60
- Purch.Cost: 270
- Move: Special
- Str.: N/A
- Rngd.Str.: N/A
- Range: N/A
- Req.Resource: None
- Notes: Establish trade route
Civilopedia entry
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See also
Trade Vessel
The Trade vessel is the Naval equivalent Trade convoy Unit. Used to establish Trade Routes by sea between cities, outposts, or stations. Trade Routes generate yields or increase growth rate for the trading partners, but trade units are vulnerable to attack by Alien sea units or other players trying to take the resources and so their routes must be protected by military units.
Military
- Soldier (CivBE): Slow melee.
- Ranger (CivBE): Slow ranged.
- Combat Rover (CivBE): Fast melee.
- Missile Rover (CivBE): Artillery.
- Gunboat (CivBE): Ranged naval.
- Tacjet (CivBE): Air.
- Carrier (CivBE): Naval unit that carries air units.
- Battlesuit (CivBE): Slow melee.
- Aegis (CivBE): Slow ranged.
- LEV Tank (CivBE): Slow hovering ranged.
- LEV Destroyer (CivBE): Slow hovering ranged.
- Xeno Swarm (CivBE): Slow melee.
- Xeno Cavalry (CivBE): Fast melee.
- Rocktopus (CivBE): Mobile orbital.
- Xeno Titan (CivBE): Slow melee.
- CNDR (CivBE): Slow melee.
- CARVR (CivBE): Slow melee.
- SABR (CivBE): Artillery.
- ANGEL (CivBE): Slow short-range.
Orbital units
Tacnet Hub
The Tacnet Hub provides healing and combat bonuses to friendly units within its area of effect.
Solar Collector
Solar collector is used to increase energy yield (+1) on tiles in a 1 tile radius of the orbital, and provides +20% Energy to any City in range.
Miasmic Condenser
The Miasmic Condenser is used to spread miasma, can be used to Damage units friendly / enemy.
Miasmic Repulsor
Miasmic Repulser clears miasma from affected tiles within The orbitals range, starting from the center.
Planet Carver
This satellite can directly attack units on the ground.
Phasal Transporter
Phasal Transporter teleports units one way. From any city to an area within the satellite's radius. Radius 1 Tile.
Weather Control
Weather Control is used to increase food yield (+1) on tiles in a 1 tile radius of the orbital, also transforms 1-2 of the un-improved tiles into a basic resource tile across it's lifespan. Requires 1 Titanium and 2 Petroleum.
Orbital Fabricator
Orbital Fabricator is used to increase production yield (+1) on tiles in a 1 tile radius of the orbital, also transforms 1-2 of the un-improved tiles into a strategic resource tile across it's lifespan. Requires 1 Titanium and 2 Petroleum.
See also
- List of Purity units (CivBE)
- List of Supremacy units (CivBE)
- List of Harmony units (CivBE)
- Aliens (CivBE)
External links
- See Well of souls for a complete list of all units, their images, and their statistics.