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BackArrowGreen Back to Civilization Revolution

This is a list of units in Civilization Revolution.

Ground units[]

Unit Cost Tech Att Def Mov Upgrade
Warrior 10 None 1 1 1 Legion
Legion 10 Iron Working 2 1 1 Knights
Horsemen 20 Horseback Riding 2 1 2 Knights
Knights 25 Feudalism 4 2 2 Tank
Tank 50 Combustion 10 6 3 None
Archer 10 Bronze Working 1 2 1 Pikemen
Pikemen 15 Democracy 1 3 1 Riflemen
Riflemen 20 Gunpowder 3 5 1 Modern Infantry
Modern Infantry 30 Mass Production 4 8 1 None
Catapult 20 Mathematics 4 1 1 Cannon
Cannon 30 Metallurgy 6 2 1 Artillery
Artillery 50 Automobile 16 2 2 None

Naval units[]

Unit Cost Tech Att Def Mov Upgrade Notes
Galley 30 None 1 1 2 Galleon
  • Cannot give naval support
Galleon 30 Navigation 2 2 3 Cruiser
  • Can provide a naval support of 1
Cruiser 40 Steam Power 6 6 5 None
  • Can provide a naval support of 3
Battleship 80 Steel 12 18 4 None
  • Can provide a naval support of 6
Submarine 25 Electricity 12 2 2 None

Air units[]

Unit Cost Tech Att Def Mov Upgrade Notes
Bomber 60 Advanced Flight 18 3 6 None
Fighter 30 Flight 6 4 8 None

Non-combat units[]

Unit Cost Tech Att Def Mov Upgrade Notes
Settlers 20 + 2 population None 0 0 2 None
  • Can be captured
Caravan 30 Currency 0 0 3 None
  • Generates gold when sent to a foreign city
  • Can be captured
Spy 25 Writing 0 0 2 None
  • Undetected
  • City disruption

Special units[]

Unit Cost Tech Att Def Mov Upgrade Notes
Great People (Great General) None None 0 0 2 None
  • Received after generating culture, reaching gold milestones, or discovering technologies first
  • Can be stolen when capturing a city or kidnapped by a Spy
  • Great General:
    • Received after winning an exceptional military victory
    • Stays attached to a unit and provides units in its tile a 50% bonus to attack and defense
ICBM 40 None 0 0 40 None
Militia None None 0 1 1 None
Ranger Militia None None 0 1 1 None

See also[]

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